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Metaverse in Travel and Tourism Market Size, Share Global Analysis Report, 2022 – 2028

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Metaverse in Travel and Tourism Market By Technology (VR, AR, MR, XR, and Blockchain), By Component (Hardware and Software), By End-Use (Destination Tours, Room Tours, Theme Parks & Museums, Trade Shows & Expos, Natural Attractions, and Others), and By Region - Global Industry Insights, Growth, Size, Share, Comparative Analysis, Trends and Forecast 2022 – 2028

Industry Insights

[217+ Pages Report] According to Facts and Factors, the global metaverse in travel and tourism market is expected to be worth USD 220.8 billion by 2028, growing at a CAGR of 26.6% over the forecast period. This market report offers an in-depth analysis of the market. The report provides a thorough examination of key sections, advancements, drivers, barriers, the competitive landscape, and market segments.

metaverse in travel and tourism market size

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logoMarket Overview

The metaverse, also known as the next iteration of the internet, has the potential to transform the digital world and create new opportunities in every end-use sector. Metaverse can be used in the hospitality industry to create truly unforgettable experiences for locals and tourists alike. The metaverse has enabled developers to build realistic sights and sounds of sites in the digital world while generating 3D virtual tours of hotels, event spaces, and amenities that offer a more immersive experience. The metaverse can also allow for greater anonymity between participants and much more realistic situations that can train hotel employees for guest conversations with both favorable and unfavorable inputs.

logo Drivers

  • Rising demand for VR & AR technology to boost the market growth

The increasing demand for VR and AR technology is a primary factor influencing growth in the metaverse market in the travel and tourism industry. Customers are constantly adopting virtual reality and augmented reality technology, whether for professional or personal use. Unlike traditional VR programs, Metaverse is a mixed reality (VR/AR) environment with unlimited access. During the forecast period, technological innovations will drive demand for VR and AR applications even more, since these applications will allow the user to use the technology in a much more user-friendly manner. Wearable technology platforms will almost certainly increase the utility of augmented reality (AR) in the global metaverse market in the travel and tourism industry. As a result, the expanding application areas of VR and AR technology will drive the global industry forward.

  • Putting more emphasis on booking volume by improving the booking experience to bolster growth

A global metaverse market in the travel and tourism industry that is anticipated to boost impact in the coming years is the increased focus on increasing booking volume by improving the booking experience. Metaverse travel and tourism services have the potential to significantly improve booking methods by providing accurate information that cannot be delivered precisely in any other way. This increases the likelihood that a customer will complete their booking journey instead of canceling. Travel agencies can use virtual reality tours to give their customers life-like experiences of places they want to visit.

During the booking process, the true value of metaverse offerings in the tourism and travel industry is their potential to raise overall booking volumes. This is due to the improved customer experience provided by the metaverse, in which customers can gain inspiration from augmented and virtual reality travel technology, and the real experience of booking hotels, taking trips, food service, and other services becomes more fun and interesting, informative, and a device for influencing buyers economic situation. 

logo Restraints

  • Limited awareness to inhibit market growth

Low awareness of the metaverse, high costs of VR & AR device applications, and technical difficulties associated with metaverse development are some of the factors that may impede market growth during the forecast period. Furthermore, stringent cryptocurrency regulations, growing concerns about user privacy in connected virtual worlds, and adverse reactions of VR devices on health such as fatigue, dizziness, and physical injuries are some of the aspects that may restrict the adoption of metaverse-related resources and devices and limit market revenue growth in the future.

logoSegmentation Analysis

The global metaverse in travel and tourism market is segmented on the basis of technology, component, end-use, and region.

By technology, the market is divided into VR, AR, MR, XR, and blockchain. Over the forecast period, the augmented reality (AR) segment is estimated to hold a sizable revenue share. Increasing the use of augmented reality-infused navigation for virtual destination hours, technological advancements in AR-enabled devices, and expanding the use of AR to improve local transit, augmented reality gamification, & museum excursions will drive the segment’s growth. Travelers can also benefit from AR-tech by increasing tourists' appetite & interest in new destinations; assisting travel agents in increasing booking amounts for flights & hotels, and improving travel experiences. 

By component, the market is divided into hardware and software. The hardware segment is expected to grow at a rapid pace over the forecast period, owing to increased demand for immersive AR & VR technology, rapid developments in AR & VR devices, and increased use of AR- & VR-enabled devices for virtual tours, in-flight entertainment, theme park visits, and trial runs of tourist destinations and points of interest. Furthermore, the increasing use of AR-powered glasses for immersive experiences, as well as increased investment to accelerate advancements in metaverse technology, are required to contribute to the segment's revenue growth in the future.

By end-use, the market is divided into destination tours, room tours, theme parks and museums, trade and expos, natural attractions, and others. The destination tours segment is projected to grow significantly in revenue over the forecast period, owing to the metaverse's growing potential to change the way customers shop for destinations, accommodations, and attractions. Augmented reality is widely used to provide metaverse travel and tourism solutions such as the development of virtual hotel elements, AR-powered tourist places to visit, VR tours, and digital avatars, as well as other solutions to provide customers with information about the property, a sense of the size of the hotel rooms, and what amenities are available.

Customers could use virtual reality and augmented reality to experience new things without physically traveling, as well as to visit destinations that are remote, difficult to reach, and expensive to visit. Furthermore, metaverse technologies can assist customers and travelers in testing various journeys and excursions to their selected destinations, which can encourage bookings. These primary components are expected to contribute to the segment's revenue growth in the future.

logoReport Scope

Report Attribute

Details

Projected Market Size in 2028

USD 220.8 Billion

CAGR Growth Rate

26.6% CAGR

Base Year

2021

Forecast Years

2022-2028

Key Market Players

Color Star Technology Co. Ltd., Marriot International, Beyondvision Cultural Development Co., Ltd., First Airlines, Google LLC, The Boeing Company, Powerbridge Technologies Co., Ltd., Microsoft Corporation, LynKey, Meta Platforms. Inc., Metaverse, and Ariva, and Others

Key Segment

By Technology, Component, End-Use, and Region

Major Regions Covered

North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa

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logoRegional Landscape

  • North America region to account for a large revenue share in the global market

According to regional analysis, North America is estimated to witness a substantially large revenue share in the global metaverse in travel and tourism market, owing to increased awareness and adoption of metaverse technologies and cryptocurrencies, the growth of the luxury tourism sector, and increased collaboration among metaverse-related businesses and travel enterprises to securely exchange information directly and strengthen travel experiences. Other factors estimated to bolster revenue growth in the region include technological advancements in AR and VR, a rise in the number of employees combining business and leisure trips due to work from anywhere concepts, expanding tourism businesses leveraging metaverse to accelerate recovery in a post-pandemic market, and the strong presence of key companies.

Over the forecast period, Asia Pacific is anticipated to register a rapid revenue CAGR, owing to an increasing number of travel companies investing in technology and product to ramp up cross-border travel retrieval, capitalizing on COVID-19-induced opportunities, and the rise of numerous metaverse-related start-up companies. To get regional travel back on track, leading players are attempting to develop travel and tourism platforms. Rapid internet infrastructure development, increasing smartphone penetration & accessibility to high-speed internet, a larger base of gamers, and digitalization consumption among the younger generation are anticipated to build lucrative opportunities for metaverse in the Asia Pacific market and contribute to revenue growth in the future.

logoRecent developments

  • November 2021: Metaverse, a Miami-based company, launched its 3D platform, where businesspeople can generate their own personas and hold virtual events, meetings, showrooms, and training courses. With its business metaverse for professionals who travel across the world, the company hopes to make executive travel obsolete. The company's goal is to alleviate the stress caused by airport security screenings, jet lag, and other travel inconveniences.
  • December 2021: Marriott Bonvoy, Marriott International's award-winning travel program with 30 elite hotel brands and countless experiences, announced a collaboration with emerging digital creatives to create three NFTs. Marriott Bonvoy will be the first hospitality brand to design its own NFTs, and it has introduced digital art inspired by the travel program's latest Power of Travel campaign.

logoCompetitive Landscape

Some of the key global metaverse in travel and tourism market players are;

  • Color Star Technology Co. Ltd.
  • Marriot International
  • Beyondvision Cultural Development Co., Ltd.
  • First Airlines
  • Google LLC
  • The Boeing Company
  • Powerbridge Technologies Co., Ltd.
  • Microsoft Corporation
  • LynKey
  • Meta Platforms, Inc.
  • Metaverse
  • Ariva

The global metaverse in travel and tourism market is segmented as follows;

logoBy Technology Segment Analysis

  • VR
  • AR
  • MR
  • XR
  • Blockchain

logoBy Component Segment Analysis

  • Hardware
  • Software

logoBy End-Use Segment Analysis

  • Destination Tours
  • Room Tours
  • Theme Parks and Museums
  • Trade Shows and Expos
  • Natural Attractions
  • Others

logoBy Regional Segment Analysis

  • North America
    • The U.S.
    • Canada
    • Mexico
  • Europe
    • France
    • The UK
    • Spain
    • Germany
    • Italy
    • Nordic Countries
      • Denmark
      • Sweden
      • Norway
    • Benelux Union
      • Belgium
      • The Netherlands
      • Luxembourg
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Southeast Asia
      • Indonesia
      • Thailand
      • Malaysia
      • Singapore
      • Rest of Southeast Asia
    • Rest of Asia Pacific
  • The Middle East & Africa
    • Saudi Arabia
    • UAE
    • Egypt
    • South Africa
    • Rest of the Middle East & Africa
  • Latin America
    • Brazil
    • Argentina
    • Rest of Latin America

Table of Content

  1. Chapter 1. Preface
    1. 1.1 Report Description and Scope
  2. 1.2 Research scope
  3. 1.3 Research methodology
    1. 1.3.1 Market Research Type
    2. 1.3.2 Market research methodology
  4. Chapter 2. Executive Summary
    1. 2.1 Global Metaverse in Travel and Tourism Market, (2022 - 2028) (USD Billion)
  5. 2.2 Global Metaverse in Travel and Tourism Market : snapshot
  6. Chapter 3. Global Metaverse in Travel and Tourism Market - Industry Analysis
    1. 3.1 Metaverse in Travel and Tourism Market: Market Dynamics
  7. 3.2 Market Drivers
    1. 3.2.1 Increasing demand for VR & AR technology
    2. 3.2.2 Putting more emphasis on booking volume by improving the booking experience
  8. 3.3 Market Restraints
  9. 3.4 Market Opportunities
  10. 3.5 Market Challenges
  11. 3.6 Porter’s Five Forces Analysis
  12. 3.7 Market Attractiveness Analysis
    1. 3.7.1 Market attractiveness analysis By Technology
    2. 3.7.2 Market attractiveness analysis By Component
    3. 3.7.3 Market attractiveness analysis By End-Use
  13. Chapter 4. Global Metaverse in Travel and Tourism Market- Competitive Landscape
    1. 4.1 Company market share analysis
    2. 4.1.1 Global Metaverse in Travel and Tourism Market: company market share, 2021
  14. 4.2 Strategic development
    1. 4.2.1 Acquisitions & mergers
    2. 4.2.2 New Product launches
    3. 4.2.3 Agreements, partnerships, cullaborations, and joint ventures
    4. 4.2.4 Research and development and Regional expansion
  15. 4.3 Price trend analysis
  16. Chapter 5. Global Metaverse in Travel and Tourism Market - Technology Analysis
    1. 5.1 Global Metaverse in Travel and Tourism Market overview: By Technology
    2. 5.1.1 Global Metaverse in Travel and Tourism Market share, By Technology, 2021 and 2028
  17. 5.2 VR
    1. 5.2.1 Global Metaverse in Travel and Tourism Market by VR, 2022 - 2028 (USD Billion)
  18. 5.3 AR
    1. 5.3.1 Global Metaverse in Travel and Tourism Market by AR, 2022 - 2028 (USD Billion)
  19. 5.4 MR
    1. 5.4.1 Global Metaverse in Travel and Tourism Market by MR, 2022 - 2028 (USD Billion)
  20. 5.5 XR
    1. 5.5.1 Global Metaverse in Travel and Tourism Market by XR, 2022 - 2028 (USD Billion)
  21. 5.6 Blockchain
    1. 5.6.1 Global Metaverse in Travel and Tourism Market by Blockchain, 2022 - 2028 (USD Billion)
  22. Chapter 6. Global Metaverse in Travel and Tourism Market - Component Analysis
    1. 6.1 Global Metaverse in Travel and Tourism Market overview: By Component
    2. 6.1.1 Global Metaverse in Travel and Tourism Market share, By Component, 2021 and 2028
  23. 6.2 Hardware
    1. 6.2.1 Global Metaverse in Travel and Tourism Market by Hardware, 2022 - 2028 (USD Billion)
  24. 6.3 Software
    1. 6.3.1 Global Metaverse in Travel and Tourism Market by Software, 2022 - 2028 (USD Billion)
  25. Chapter 7. Global Metaverse in Travel and Tourism Market - End-Use Analysis
    1. 7.1 Global Metaverse in Travel and Tourism Market overview: By End-Use
    2. 7.1.1 Global Metaverse in Travel and Tourism Market share, By End-Use, 2021 and 2028
  26. 7.2 Destination Tours
    1. 7.2.1 Global Metaverse in Travel and Tourism Market by Destination Tours, 2022 - 2028 (USD Billion)
  27. 7.3 Room Tours
    1. 7.3.1 Global Metaverse in Travel and Tourism Market by Room Tours, 2022 - 2028 (USD Billion)
  28. 7.4 Theme Parks and Museums
    1. 7.4.1 Global Metaverse in Travel and Tourism Market by Theme Parks and Museums, 2022 - 2028 (USD Billion)
  29. 7.5 Trade Shows and Expos
    1. 7.5.1 Global Metaverse in Travel and Tourism Market by Trade Shows and Expos, 2022 - 2028 (USD Billion)
  30. 7.6 Natural Attractions
    1. 7.6.1 Global Metaverse in Travel and Tourism Market by Natural Attractions, 2022 - 2028 (USD Billion)
  31. 7.7 Others
    1. 7.7.1 Global Metaverse in Travel and Tourism Market by Others, 2022 - 2028 (USD Billion)
  32. Chapter 8. Metaverse in Travel and Tourism Market - Regional Analysis
    1. 8.1 Global Metaverse in Travel and Tourism Market Regional Overview
  33. 8.2 Global Metaverse in Travel and Tourism Market Share, by Region, 2021 & 2028 (USD Billion)
    1. 8.3. North America
    2. 8.3.1 North America Metaverse in Travel and Tourism Market, 2022 - 2028 (USD Billion)
      1. 8.3.1.1 North America Metaverse in Travel and Tourism Market, by Country, 2022 - 2028 (USD Billion)
  34. 8.4 North America Metaverse in Travel and Tourism Market, by Technology, 2022 - 2028
    1. 8.4.1 North America Metaverse in Travel and Tourism Market, by Technology, 2022 - 2028 (USD Billion)
  35. 8.5 North America Metaverse in Travel and Tourism Market, by Component, 2022 - 2028
    1. 8.5.1 North America Metaverse in Travel and Tourism Market, by Component, 2022 - 2028 (USD Billion)
  36. 8.6 North America Metaverse in Travel and Tourism Market, by End-Use, 2022 - 2028
    1. 8.6.1 North America Metaverse in Travel and Tourism Market, by End-Use, 2022 - 2028 (USD Billion)
    2. 8.4. Europe
    3. 8.4.2 Europe Metaverse in Travel and Tourism Market, 2022 - 2028 (USD Billion)
      1. 8.4.2.1 Europe Metaverse in Travel and Tourism Market, by Country, 2022 - 2028 (USD Billion)
  37. 8.4 Europe Metaverse in Travel and Tourism Market, by Technology, 2022 - 2028
    1. 8.4.1 Europe Metaverse in Travel and Tourism Market, by Technology, 2022 - 2028 (USD Billion)
  38. 8.5 Europe Metaverse in Travel and Tourism Market, by Component, 2022 - 2028
    1. 8.5.1 Europe Metaverse in Travel and Tourism Market, by Component, 2022 - 2028 (USD Billion)
  39. 8.6 Europe Metaverse in Travel and Tourism Market, by End-Use, 2022 - 2028
    1. 8.6.1 Europe Metaverse in Travel and Tourism Market, by End-Use, 2022 - 2028 (USD Billion)
    2. 8.5. Asia Pacific
    3. 8.5.3 Asia Pacific Metaverse in Travel and Tourism Market, 2022 - 2028 (USD Billion)
      1. 8.5.3.1 Asia Pacific Metaverse in Travel and Tourism Market, by Country, 2022 - 2028 (USD Billion)
  40. 8.4 Asia Pacific Metaverse in Travel and Tourism Market, by Technology, 2022 - 2028
    1. 8.4.1 Asia Pacific Metaverse in Travel and Tourism Market, by Technology, 2022 - 2028 (USD Billion)
  41. 8.5 Asia Pacific Metaverse in Travel and Tourism Market, by Component, 2022 - 2028
    1. 8.5.1 Asia Pacific Metaverse in Travel and Tourism Market, by Component, 2022 - 2028 (USD Billion)
  42. 8.6 Asia Pacific Metaverse in Travel and Tourism Market, by End-Use, 2022 - 2028
    1. 8.6.1 Asia Pacific Metaverse in Travel and Tourism Market, by End-Use, 2022 - 2028 (USD Billion)
    2. 8.6. Latin America
    3. 8.6.4 Latin America Metaverse in Travel and Tourism Market, 2022 - 2028 (USD Billion)
      1. 8.6.4.1 Latin America Metaverse in Travel and Tourism Market, by Country, 2022 - 2028 (USD Billion)
  43. 8.4 Latin America Metaverse in Travel and Tourism Market, by Technology, 2022 - 2028
    1. 8.4.1 Latin America Metaverse in Travel and Tourism Market, by Technology, 2022 - 2028 (USD Billion)
  44. 8.5 Latin America Metaverse in Travel and Tourism Market, by Component, 2022 - 2028
    1. 8.5.1 Latin America Metaverse in Travel and Tourism Market, by Component, 2022 - 2028 (USD Billion)
  45. 8.6 Latin America Metaverse in Travel and Tourism Market, by End-Use, 2022 - 2028
    1. 8.6.1 Latin America Metaverse in Travel and Tourism Market, by End-Use, 2022 - 2028 (USD Billion)
    2. 8.7. The Middle-East and Africa
    3. 8.7.5 The Middle-East and Africa Metaverse in Travel and Tourism Market, 2022 - 2028 (USD Billion)
      1. 8.7.5.1 The Middle-East and Africa Metaverse in Travel and Tourism Market, by Country, 2022 - 2028 (USD Billion)
  46. 8.4 The Middle-East and Africa Metaverse in Travel and Tourism Market, by Technology, 2022 - 2028
    1. 8.4.1 The Middle-East and Africa Metaverse in Travel and Tourism Market, by Technology, 2022 - 2028 (USD Billion)
  47. 8.5 The Middle-East and Africa Metaverse in Travel and Tourism Market, by Component, 2022 - 2028
    1. 8.5.1 The Middle-East and Africa Metaverse in Travel and Tourism Market, by Component, 2022 - 2028 (USD Billion)
  48. 8.6 The Middle-East and Africa Metaverse in Travel and Tourism Market, by End-Use, 2022 - 2028
    1. 8.6.1 The Middle-East and Africa Metaverse in Travel and Tourism Market, by End-Use, 2022 - 2028 (USD Billion)
  49. Chapter 9. Company Profiles
    1. 9.1 Color Star Technology Co. Ltd.
    2. 9.1.1 Overview
    3. 9.1.2 Financials
    4. 9.1.3 Product Portfolio
    5. 9.1.4 Business Strategy
    6. 9.1.5 Recent Developments
  50. 9.2 Marriot International
    1. 9.2.1 Overview
    2. 9.2.2 Financials
    3. 9.2.3 Product Portfolio
    4. 9.2.4 Business Strategy
    5. 9.2.5 Recent Developments
  51. 9.3 Beyondvision Cultural Development Co. Ltd.
    1. 9.3.1 Overview
    2. 9.3.2 Financials
    3. 9.3.3 Product Portfolio
    4. 9.3.4 Business Strategy
    5. 9.3.5 Recent Developments
  52. 9.4 First Airlines
    1. 9.4.1 Overview
    2. 9.4.2 Financials
    3. 9.4.3 Product Portfolio
    4. 9.4.4 Business Strategy
    5. 9.4.5 Recent Developments
  53. 9.5 Google LLC
    1. 9.5.1 Overview
    2. 9.5.2 Financials
    3. 9.5.3 Product Portfolio
    4. 9.5.4 Business Strategy
    5. 9.5.5 Recent Developments
  54. 9.6 The Boeing Company
    1. 9.6.1 Overview
    2. 9.6.2 Financials
    3. 9.6.3 Product Portfolio
    4. 9.6.4 Business Strategy
    5. 9.6.5 Recent Developments
  55. 9.7 Powerbridge Technologies Co. Ltd.
    1. 9.7.1 Overview
    2. 9.7.2 Financials
    3. 9.7.3 Product Portfolio
    4. 9.7.4 Business Strategy
    5. 9.7.5 Recent Developments
  56. 9.8 Microsoft Corporation
    1. 9.8.1 Overview
    2. 9.8.2 Financials
    3. 9.8.3 Product Portfolio
    4. 9.8.4 Business Strategy
    5. 9.8.5 Recent Developments
  57. 9.9 LynKey
    1. 9.9.1 Overview
    2. 9.9.2 Financials
    3. 9.9.3 Product Portfolio
    4. 9.9.4 Business Strategy
    5. 9.9.5 Recent Developments
  58. 9.10 Meta Platforms. Inc.
    1. 9.10.1 Overview
    2. 9.10.2 Financials
    3. 9.10.3 Product Portfolio
    4. 9.10.4 Business Strategy
    5. 9.10.5 Recent Developments
  59. 9.11 Mytaverse
    1. 9.11.1 Overview
    2. 9.11.2 Financials
    3. 9.11.3 Product Portfolio
    4. 9.11.4 Business Strategy
    5. 9.11.5 Recent Developments
  60. 9.12 Ariva.
    1. 9.12.1 Overview
    2. 9.12.2 Financials
    3. 9.12.3 Product Portfolio
    4. 9.12.4 Business Strategy
    5. 9.12.5 Recent Developments

    List of Figures

    1. Market research Type 
    2. Market research methodology 
    3. Global Metaverse in Travel and Tourism Market, 2022 - 2028 (USD Billion) 
    4. Porter’s Five Forces Analysis 
    5. Global Metaverse in Travel and Tourism Market attractiveness, By Technology 
    6. Global Metaverse in Travel and Tourism Market attractiveness, By Component 
    7. Global Metaverse in Travel and Tourism Market attractiveness, By End-Use 
    8. Global Metaverse in Travel and Tourism Market share by Technology, 2022 and 2028 (USD Billion) 
    9. Global Metaverse in Travel and Tourism Market by VR, 2022 - 2028 (USD Billion) 
    10. Global Metaverse in Travel and Tourism Market by AR, 2022 - 2028 (USD Billion) 
    11. Global Metaverse in Travel and Tourism Market by MR, 2022 - 2028 (USD Billion) 
    12. Global Metaverse in Travel and Tourism Market by XR, 2022 - 2028 (USD Billion) 
    13. Global Metaverse in Travel and Tourism Market by Blockchain, 2022 - 2028 (USD Billion) 
    14. Global Metaverse in Travel and Tourism Market share by Component, 2022 and 2028 (USD Billion) 
    15. Global Metaverse in Travel and Tourism Market by Hardware, 2022 - 2028 (USD Billion) 
    16. Global Metaverse in Travel and Tourism Market by Software, 2022 - 2028 (USD Billion) 
    17. Global Metaverse in Travel and Tourism Market share by End-Use, 2022 and 2028 (USD Billion) 
    18. Global Metaverse in Travel and Tourism Market by Destination Tours, 2022 - 2028 (USD Billion) 
    19. Global Metaverse in Travel and Tourism Market by Room Tours, 2022 - 2028 (USD Billion) 
    20. Global Metaverse in Travel and Tourism Market by Theme Parks and Museums, 2022 - 2028 (USD Billion) 
    21. Global Metaverse in Travel and Tourism Market by Trade Shows and Expos, 2022 - 2028 (USD Billion) 
    22. Global Metaverse in Travel and Tourism Market by Natural Attractions, 2022 - 2028 (USD Billion) 
    23. Global Metaverse in Travel and Tourism Market by Others, 2022 - 2028 (USD Billion) 
    24. Global Metaverse in Travel and Tourism Market share, by Region, 2022 and 2028 
    25. North America Metaverse in Travel and Tourism Market, 2022 - 2028 (USD Billion) 
    26. Europe Metaverse in Travel and Tourism Market, 2022 - 2028 (USD Billion) 
    27. Asia Pacific Metaverse in Travel and Tourism Market, 2022 - 2028 (USD Billion) 
    28. Latin America Metaverse in Travel and Tourism Market, 2022 - 2028 (USD Billion) 
    29. The Middle-East and Africa Metaverse in Travel and Tourism Market, 2022 - 2028 (USD Billion) 
    

    List of Tables

    1. Global Metaverse in Travel and Tourism Market: Snapshot 
    2. Drivers of the Metaverse in Travel and Tourism Market: impact analysis 
    3. North America Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    4. North America Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    5. North America Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    6. U.S. Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    7. U.S. Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    8. U.S. Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    9. Canada Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    10. Canada Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    11. Canada Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    12. Europe Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    13. Europe Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    14. Europe Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    15. Germany Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    16. Germany Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    17. Germany Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    18. France Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    19. France Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    20. France Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    21. U.K. Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    22. U.K. Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    23. U.K. Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    24. Italy Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    25. Italy Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    26. Italy Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    27. Spain Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    28. Spain Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    29. Spain Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    30. Rest of Europe Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    31. Rest of Europe Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    32. Rest of Europe Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    33. Asia Pacific Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    34. Asia Pacific Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    35. Asia Pacific Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    36. China Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    37. China Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    38. China Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    39. Japan Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    40. Japan Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    41. Japan Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    42. India Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    43. India Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    44. India Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    45. South Korea Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    46. South Korea Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    47. South Korea Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    48. South-East Asia Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    49. South-East Asia Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    50. South-East Asia Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    51. Rest of Asia Pacific Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    52. Rest of Asia Pacific Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    53. Rest of Asia Pacific Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    54. Latin America Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    55. Latin America Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    56. Latin America Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    57. Brazil Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    58. Brazil Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    59. Brazil Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    60. Mexico Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    61. Mexico Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    62. Mexico Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    63. Rest of Latin America Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    64. Rest of Latin America Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    65. Rest of Latin America Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    66. The Middle-East and Africa Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    67. The Middle-East and Africa Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    68. The Middle-East and Africa Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    69. GCC Countries Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    70. GCC Countries Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    71. GCC Countries Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    72. South Africa Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    73. South Africa Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    74. South Africa Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    75. Rest of Middle-East Africa Metaverse in Travel and Tourism Market revenue, By Technology, 2022 - 2028 (USD Billion) 
    76. Rest of Middle-East Africa Metaverse in Travel and Tourism Market revenue, By Component, 2022 - 2028 (USD Billion) 
    77. Rest of Middle-East Africa Metaverse in Travel and Tourism Market revenue, By End-Use, 2022 - 2028 (USD Billion) 
    

Industry Major Market Players

  • Color Star Technology Co. Ltd. 
  • Marriot International 
  • Beyondvision Cultural Development Co. Ltd. 
  • First Airlines 
  • Google LLC 
  • The Boeing Company 
  • Powerbridge Technologies Co. Ltd. 
  • Microsoft Corporation 
  • LynKey 
  • Meta Platforms Inc. 
  • Mytaverse 
  • Ariva