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Virtual Reality in Healthcare Market

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Virtual Reality in Healthcare Market By Application (Patient Care Management, Education And Training, Surgery, Patient Management, Rehabilitation And Therapy Procedures, & Post-Traumatic Stress Disorder (PTSD), By Component (Hardware, Software, & Service), And By Regions - Global & Regional Industry Perspective, Comprehensive Analysis, and Forecast 2021 - 2026

Industry Insights

[209+ Pages Report] The latest finding surrounding the “Global Virtual Reality in Healthcare Market” has recently been published by Facts & Factors in a neatly packaged and comprehensive read. We at Facts & Factors estimate that the global virtual reality in healthcare market will reach a projected value of USD 40.98 Billion in the year 2026 with a growth rate of 34.89% CAGR from an initial value of USD 2.70 Billion in the year 2020.

logoGlobal Virtual Reality in Healthcare Market: Overview

Virtual reality is a form of simulated experience that lets the users experience a situation that can be similar to a real-world situation without going through any real repercussions that might arise from the following situation. Applications of virtual reality might include entertainment, education, and business. However, recently virtual reality has taken a stride into the healthcare sector. The recent applications for virtual reality in healthcare include robotic surgery, mental health, and psychological therapies, pain management, and physical therapy to name a few.VR is integrated into the existing applications in order to deal with the increasing efficiency and accuracy by advancing the capabilities of the human being in terms of both the caregiver and the patient.

logoGlobal Virtual Reality in Healthcare Market: Growth Factors

The primary factors for the growth of the global virtual reality in healthcare market include a holistic idea of the surgical procedure as being presented by the main functionality of the latter coupled with the integration of robotic surgery into virtual reality to name a few. Accurate surgical procedures often led to less blood loss and a rapid recovery time among patients. Additionally, reduction in pain post-surgical measures will further help in contributing a larger market share for the already dominating global virtual reality in healthcare market during the forecast period. Moreover, factors pertaining to medical training, medical marketing solutions, performing surgeries, and creating disease awareness will further help boost the global virtual reality in healthcare market during the forecast period.

The recent incorporation of technologies such as advanced computer, laptop, and mobile phone connectivity, and a plethora of telehealth applications will increase revenue opportunities for the global virtual reality in the healthcare market during the forecast period. The market is further subjected to be driven by increased usage of VR in advanced dental procedures and cancer-related therapies to a higher market boundary. However, a higher cost of implementation and data and privacy concerns related to the users is expected to hamper the growth of the global virtual reality of the healthcare market during the forecast period.

logoGlobal Virtual Reality in Healthcare Market: Segmentation

The global virtual reality in healthcare market can be segmented into application, component, and regions.

On the basis of application, the global virtual reality in healthcare market can be divided into patient care management, education and training, surgery, patient management, rehabilitation and therapy procedures, and post-traumatic stress disorder (PTSD), among others. The segment pertaining to education and training is expected to witness the largest market share during the advent of the forecast owing to increased adoption rate by professional medical educators and training professionals coupled with a rapidly growing product range by key market players to name a few. On the basis of components, the global virtual reality in healthcare market can be fragmented into hardware, software, and service. The hardware segment is expected to occupy the largest market share during the advent of the forecast owing to extensive usage of hardware components during training, learning, and treatment applications coupled with a higher rate of adoption in emerging economies to name a few.

logoGlobal Virtual Reality in Healthcare Market: Report Scope

Report Attribute Details
Market Size in 2020 USD 2.70 Billion
Projected Market Size in 2026 USD 40.98 Billion
CAGR Growth Rate 34.89%
Base Year 2020
Forecast Years 2021-2026
Key Market Players Microsoft Corporation, Medical Realities Ltd., XRHealth USA, Inc., Psious, HTC Corporation, Sony Corporation, and Others
Key Segments Applications, Components, and Region
Major Regions Covered North America, Europe, Asia Pacific, Latin America, and Middle East & Africa
Purchase Options Request customized purchase options to meet your research needs. Explore purchase options

logoGlobal Virtual Reality in Healthcare Market: Regional Analysis

North America is expected to witness the largest market share during the advent of the forecast in terms of global revenue contribution. Factors that are often contributed to the dominant market position of virtual reality in healthcare market are the higher adoption rate of the technology in the region coupled with the rising investment aimed at research and development activities to name a few. Additionally, favorable government policies and an increase in outsourcing of virtual reality products from a steady stream of reliable vendors will further increase the footprint of virtual reality in healthcare sector in the region. Reduced treatment costs for a wider range of therapeutic disorders and rising reimbursement policies among primary insurance providers will open new revenue opportunities for virtual reality in the healthcare sector in the region during the forecast period.

logoGlobal Virtual Reality in Healthcare Market: Competitive Players

The key market participants in the global virtual reality in healthcare market are Koniklijke Philips N.V., Samsung Electronics Co Ltd., General Electric, CAE Healthcare, Google LLC, Oculus Rift, Microsoft Corporation, Medical Realities Ltd., XRHealth USA, Inc., Psious, HTC Corporation, Sony Corporation, Firsthand Technology, Inc., Mindmaze, and AppliedVR, Inc., among others.

logoGlobal Virtual Reality in Healthcare Market: By Application Segment Analysis

  • Patient Care Management
  • Education And Training
  • Surgery
  • Patient Management
  • Rehabilitation And Therapy Procedures
  • Post-Traumatic Stress Disorder (PTSD)

logoGlobal Virtual Reality in Healthcare Market: By Component Segment Analysis

  • Hardware
  • Software
  • Service

logoGlobal Virtual Reality in Healthcare Market: By Regional Segment Analysis

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • France
    • Germany
    • Italy
    • Spain
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Southeast Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East and Africa
    • GCC Countries
    • South Africa
    • Rest of MEA

Table of Content

  1. Chapter 1 Executive Summary
    1. 1.1. Introduction of Virtual Reality in Healthcare
    2. 1.2. Global Virtual Reality in Healthcare Market, 2019 & 2026 (USD Billion)
    3. 1.3. Global Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
    4. 1.4. Global Virtual Reality in Healthcare Market Absolute Revenue Opportunity, 2016 – 2026 (USD Billion)
    5. 1.5. Global Virtual Reality in Healthcare Market Incremental Revenue Opportunity, 2020 – 2026 (USD Billion)
  2. Chapter 2 Virtual Reality in Healthcare Market – Application Analysis
    1. 2.1. Global Virtual Reality in Healthcare Market – Application Overview
    2. 2.2. Global Virtual Reality in Healthcare Market Share, by Application, 2019 & 2026 (USD Billion)
    3. 2.3. Patient Care Management
      1. 2.3.1. Global Patient Care Management Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
    4. 2.4. Education And Training
      1. 2.4.1. Global Education And Training Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
    5. 2.5. Surgery
      1. 2.5.1. Global Surgery Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
    6. 2.6. Patient Management
      1. 2.6.1. Global Patient Management Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
    7. 2.7. Rehabilitation And Therapy Procedures
      1. 2.7.1. Global Rehabilitation And Therapy Procedures Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
    8. 2.8. Post-Traumatic Stress Disorder (PTSD)
      1. 2.8.1. Global Post-Traumatic Stress Disorder (PTSD) Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
  3. Chapter 3 Virtual Reality in Healthcare Market – Component Analysis
    1. 3.1. Global Virtual Reality in Healthcare Market – Component Overview
    2. 3.2. Global Virtual Reality in Healthcare Market Share, by Component, 2019 & 2026 (USD Billion)
    3. 3.3. Hardware
      1. 3.3.1. Global Hardware Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
    4. 3.4. Software
      1. 3.4.1. Global Software Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
    5. 3.5. Service
      1. 3.5.1. Global Service Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
  4. Chapter 4 Virtual Reality in Healthcare Market – Regional Analysis
    1. 4.1. Global Virtual Reality in Healthcare Market Regional Overview
    2. 4.2. Global Virtual Reality in Healthcare Market Share, by Region, 2019 & 2026 (USD Billion)
    3. 4.3. North America
      1. 4.3.1. North America Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
        1. 4.3.1.1. North America Virtual Reality in Healthcare Market, by Country, 2016 - 2026 (USD Billion)
      2. 4.3.2. North America Virtual Reality in Healthcare Market, by Application, 2016 – 2026
        1. 4.3.2.1. North America Virtual Reality in Healthcare Market, by Application, 2016 – 2026 (USD Billion)
      3. 4.3.3. North America Virtual Reality in Healthcare Market, by Component, 2016 – 2026
        1. 4.3.3.1. North America Virtual Reality in Healthcare Market, by Component, 2016 – 2026 (USD Billion)
      4. 4.3.4. U.S.
        1. 4.3.4.1. U.S. Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      5. 4.3.5. Canada
        1. 4.3.5.1. Canada Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
    4. 4.4. Europe
      1. 4.4.1. Europe Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
        1. 4.4.1.1. Europe Virtual Reality in Healthcare Market, by Country, 2016 - 2026 (USD Billion)
      2. 4.4.2. Europe Virtual Reality in Healthcare Market, by Application, 2016 – 2026
        1. 4.4.2.1. Europe Virtual Reality in Healthcare Market, by Application, 2016 – 2026 (USD Billion)
      3. 4.4.3. Europe Virtual Reality in Healthcare Market, by Component, 2016 – 2026
        1. 4.4.3.1. Europe Virtual Reality in Healthcare Market, by Component, 2016 – 2026 (USD Billion)
      4. 4.4.4. Germany
        1. 4.4.4.1. Germany Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      5. 4.4.5. France
        1. 4.4.5.1. France Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      6. 4.4.6. U.K.
        1. 4.4.6.1. U.K. Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      7. 4.4.7. Italy
        1. 4.4.7.1. Italy Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      8. 4.4.8. Spain
        1. 4.4.8.1. Spain Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      9. 4.4.9. Rest of Europe
        1. 4.4.9.1. Rest of Europe Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
    5. 4.5. Asia Pacific
      1. 4.5.1. Asia Pacific Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
        1. 4.5.1.1. Asia Pacific Virtual Reality in Healthcare Market, by Country, 2016 - 2026 (USD Billion)
      2. 4.5.2. Asia Pacific Virtual Reality in Healthcare Market, by Application, 2016 – 2026
        1. 4.5.2.1. Asia Pacific Virtual Reality in Healthcare Market, by Application, 2016 – 2026 (USD Billion)
      3. 4.5.3. Asia Pacific Virtual Reality in Healthcare Market, by Component, 2016 – 2026
        1. 4.5.3.1. Asia Pacific Virtual Reality in Healthcare Market, by Component, 2016 – 2026 (USD Billion)
      4. 4.5.4. China
        1. 4.5.4.1. China Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      5. 4.5.5. Japan
        1. 4.5.5.1. Japan Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      6. 4.5.6. India
        1. 4.5.6.1. India Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      7. 4.5.7. South Korea
        1. 4.5.7.1. South Korea Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      8. 4.5.8. South-East Asia
        1. 4.5.8.1. South-East Asia Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      9. 4.5.9. Rest of Asia Pacific
        1. 4.5.9.1. Rest of Asia Pacific Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
    6. 4.6. Latin America
      1. 4.6.1. Latin America Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
        1. 4.6.1.1. Latin America Virtual Reality in Healthcare Market, by Country, 2016 - 2026 (USD Billion)
      2. 4.6.2. Latin America Virtual Reality in Healthcare Market, by Application, 2016 – 2026
        1. 4.6.2.1. Latin America Virtual Reality in Healthcare Market, by Application, 2016 – 2026 (USD Billion)
      3. 4.6.3. Latin America Virtual Reality in Healthcare Market, by Component, 2016 – 2026
        1. 4.6.3.1. Latin America Virtual Reality in Healthcare Market, by Component, 2016 – 2026 (USD Billion)
      4. 4.6.4. Brazil
        1. 4.6.4.1. Brazil Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      5. 4.6.5. Mexico
        1. 4.6.5.1. Mexico Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      6. 4.6.6. Rest of Latin America
        1. 4.6.6.1. Rest of Latin America Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
    7. 4.7. The Middle-East and Africa
      1. 4.7.1. The Middle-East and Africa Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
        1. 4.7.1.1. The Middle-East and Africa Virtual Reality in Healthcare Market, by Country, 2016 - 2026 (USD Billion)
      2. 4.7.2. The Middle-East and Africa Virtual Reality in Healthcare Market, by Application, 2016 – 2026
        1. 4.7.2.1. The Middle-East and Africa Virtual Reality in Healthcare Market, by Application, 2016 – 2026 (USD Billion)
      3. 4.7.3. The Middle-East and Africa Virtual Reality in Healthcare Market, by Component, 2016 – 2026
        1. 4.7.3.1. The Middle-East and Africa Virtual Reality in Healthcare Market, by Component, 2016 – 2026 (USD Billion)
      4. 4.7.4. GCC Countries
        1. 4.7.4.1. GCC Countries Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      5. 4.7.5. South Africa
        1. 4.7.5.1. South Africa Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      6. 4.7.6. Rest of Middle-East Africa
        1. 4.7.6.1. Rest of Middle-East Africa Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
  5. Chapter 5 Virtual Reality in Healthcare Market – Competitive Landscape
    1. 5.1. Competitor Market Share – Revenue
    2. 5.2. Market Concentration Rate Analysis, Top 3 and Top 5 Players
    3. 5.3. Strategic Developments
      1. 5.3.1. Acquisitions and Mergers
      2. 5.3.2. New Products
      3. 5.3.3. Research & Development Activities
  6. Chapter 6 Company Profiles
    1. 6.1. Koniklijke Philips N.V
      1. 6.1.1. Company Overview
      2. 6.1.2. Product/Service Portfolio
      3. 6.1.3. Koniklijke Philips N.V Sales, Revenue, and Gross Margin
      4. 6.1.4. Koniklijke Philips N.V Revenue and Growth Rate
      5. 6.1.5. Koniklijke Philips N.V Market Share
      6. 6.1.6. Recent Initiatives, Funding/VC Activities, and Technological Innovations
    2. 6.2. Samsung Electronics Co Ltd
      1. 6.2.1. Company Overview
      2. 6.2.2. Product/Service Portfolio
      3. 6.2.3. Samsung Electronics Co Ltd Sales, Revenue, and Gross Margin
      4. 6.2.4. Samsung Electronics Co Ltd Revenue and Growth Rate
      5. 6.2.5. Samsung Electronics Co Ltd Market Share
      6. 6.2.6. Recent Initiatives, Funding/VC Activities, and Technological Innovations
    3. 6.3. General Electric
      1. 6.3.1. Company Overview
      2. 6.3.2. Product/Service Portfolio
      3. 6.3.3. General Electric Sales, Revenue, and Gross Margin
      4. 6.3.4. General Electric Revenue and Growth Rate
      5. 6.3.5. General Electric Market Share
      6. 6.3.6. Recent Initiatives, Funding/VC Activities, and Technological Innovations
    4. 6.4. CAE Healthcare
      1. 6.4.1. Company Overview
      2. 6.4.2. Product/Service Portfolio
      3. 6.4.3. CAE Healthcare Sales, Revenue, and Gross Margin
      4. 6.4.4. CAE Healthcare Revenue and Growth Rate
      5. 6.4.5. CAE Healthcare Market Share
      6. 6.4.6. Recent Initiatives, Funding/VC Activities, and Technological Innovations
    5. 6.5. Google LLC
      1. 6.5.1. Company Overview
      2. 6.5.2. Product/Service Portfolio
      3. 6.5.3. Google LLC Sales, Revenue, and Gross Margin
      4. 6.5.4. Google LLC Revenue and Growth Rate
      5. 6.5.5. Google LLC Market Share
      6. 6.5.6. Recent Initiatives, Funding/VC Activities, and Technological Innovations
    6. 6.6. Oculus Rift
      1. 6.6.1. Company Overview
      2. 6.6.2. Product/Service Portfolio
      3. 6.6.3. Oculus Rift Sales, Revenue, and Gross Margin
      4. 6.6.4. Oculus Rift Revenue and Growth Rate
      5. 6.6.5. Oculus Rift Market Share
      6. 6.6.6. Recent Initiatives, Funding/VC Activities, and Technological Innovations
    7. 6.7. Microsoft Corporation
      1. 6.7.1. Company Overview
      2. 6.7.2. Product/Service Portfolio
      3. 6.7.3. Microsoft Corporation Sales, Revenue, and Gross Margin
      4. 6.7.4. Microsoft Corporation Revenue and Growth Rate
      5. 6.7.5. Microsoft Corporation Market Share
      6. 6.7.6. Recent Initiatives, Funding/VC Activities, and Technological Innovations
    8. 6.8. Medical Realities Ltd
      1. 6.8.1. Company Overview
      2. 6.8.2. Product/Service Portfolio
      3. 6.8.3. Medical Realities Ltd Sales, Revenue, and Gross Margin
      4. 6.8.4. Medical Realities Ltd Revenue and Growth Rate
      5. 6.8.5. Medical Realities Ltd Market Share
      6. 6.8.6. Recent Initiatives, Funding/VC Activities, and Technological Innovations
    9. 6.9. XRHealth USA Inc
      1. 6.9.1. Company Overview
      2. 6.9.2. Product/Service Portfolio
      3. 6.9.3. XRHealth USA Inc Sales, Revenue, and Gross Margin
      4. 6.9.4. XRHealth USA Inc Revenue and Growth Rate
      5. 6.9.5. XRHealth USA Inc Market Share
      6. 6.9.6. Recent Initiatives, Funding/VC Activities, and Technological Innovations
    10. 6.10. Psious
      1. 6.10.1. Company Overview
      2. 6.10.2. Product/Service Portfolio
      3. 6.10.3. Psious Sales, Revenue, and Gross Margin
      4. 6.10.4. Psious Revenue and Growth Rate
      5. 6.10.5. Psious Market Share
      6. 6.10.6. Recent Initiatives, Funding/VC Activities, and Technological Innovations
    11. 6.11. HTC Corporation
      1. 6.11.1. Company Overview
      2. 6.11.2. Product/Service Portfolio
      3. 6.11.3. HTC Corporation Sales, Revenue, and Gross Margin
      4. 6.11.4. HTC Corporation Revenue and Growth Rate
      5. 6.11.5. HTC Corporation Market Share
      6. 6.11.6. Recent Initiatives, Funding/VC Activities, and Technological Innovations
    12. 6.12. Sony Corporation
      1. 6.12.1. Company Overview
      2. 6.12.2. Product/Service Portfolio
      3. 6.12.3. Sony Corporation Sales, Revenue, and Gross Margin
      4. 6.12.4. Sony Corporation Revenue and Growth Rate
      5. 6.12.5. Sony Corporation Market Share
      6. 6.12.6. Recent Initiatives, Funding/VC Activities, and Technological Innovations
    13. 6.13. Firsthand Technology Inc
      1. 6.13.1. Company Overview
      2. 6.13.2. Product/Service Portfolio
      3. 6.13.3. Firsthand Technology Inc Sales, Revenue, and Gross Margin
      4. 6.13.4. Firsthand Technology Inc Revenue and Growth Rate
      5. 6.13.5. Firsthand Technology Inc Market Share
      6. 6.13.6. Recent Initiatives, Funding/VC Activities, and Technological Innovations
    14. 6.14. Mindmaze
      1. 6.14.1. Company Overview
      2. 6.14.2. Product/Service Portfolio
      3. 6.14.3. Mindmaze Sales, Revenue, and Gross Margin
      4. 6.14.4. Mindmaze Revenue and Growth Rate
      5. 6.14.5. Mindmaze Market Share
      6. 6.14.6. Recent Initiatives, Funding/VC Activities, and Technological Innovations
    15. 6.15. AppliedVR Inc
      1. 6.15.1. Company Overview
      2. 6.15.2. Product/Service Portfolio
      3. 6.15.3. AppliedVR Inc Sales, Revenue, and Gross Margin
      4. 6.15.4. AppliedVR Inc Revenue and Growth Rate
      5. 6.15.5. AppliedVR Inc Market Share
      6. 6.15.6. Recent Initiatives, Funding/VC Activities, and Technological Innovations
  7. Chapter 7 Virtual Reality in Healthcare — Industry Analysis
    1. 7.1. Introduction and Taxonomy
    2. 7.2. Virtual Reality in Healthcare Market – Key Trends
      1. 7.2.1. Market Drivers
      2. 7.2.2. Market Restraints
      3. 7.2.3. Market Opportunities
    3. 7.3. Value Chain Analysis
    4. 7.4. Key Mandates and Regulations
    5. 7.5. Technology Roadmap and Timeline
    6. 7.6. Virtual Reality in Healthcare Market – Attractiveness Analysis
      1. 7.6.1. By Application
      2. 7.6.2. By Component
      3. 7.6.3. By Region
  8. Chapter 8 Industrial Chain, Sourcing Strategy, and Downstream Buyers
    1. 8.1. Virtual Reality in Healthcare Industrial Chain Analysis
    2. 8.2. Downstream Buyers
    3. 8.3. Distributors/Traders List
  9. Chapter 9 Marketing Strategy Analysis
    1. 9.1. Marketing Channel
    2. 9.2. Direct Marketing
    3. 9.3. Indirect Marketing
    4. 9.4. Marketing Channel Development Trends
    5. 9.5. Economic/Political Environmental Change
  10. Chapter 10 Report Conclusion & Key Insights
    1. 10.1. Key Insights from Primary Interviews & Surveys Respondents
    2. 10.2. Key Takeaways from Analysts, Consultants, and Industry Leaders
  11. Chapter 11 Research Approach & Methodology
    1. 11.1. Report Description
    2. 11.2. Research Scope
    3. 11.3. Research Methodology
      1. 11.3.1. Secondary Research
      2. 11.3.2. Primary Research
      3. 11.3.3. Statistical Models
        1. 11.3.3.1. Company Share Analysis Model
        2. 11.3.3.2. Revenue Based Modeling
      4. 11.3.4. Research Limitations

      List of Figures

      Fig.1	Product Picture of Virtual Reality in Healthcare
      Fig.2	Global Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.3	Global Virtual Reality in Healthcare Market Absolute Revenue Opportunity, 2016 – 2026 (USD Billion)
      Fig.4	Global Virtual Reality in Healthcare Market Incremental Revenue Opportunity, 2020 – 2026 (USD Billion)
      Fig.5	Global Virtual Reality in Healthcare Market Share, by Application, 2019 & 2026 (USD Billion)
      Fig.6	Global Patient Care Management Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.7	Global Education And Training  Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.8	Global Surgery Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.9	Global Patient Management  Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.10	Global Rehabilitation And Therapy Procedures  Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.11	Global Post-Traumatic Stress Disorder (PTSD) Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.12	Global Virtual Reality in Healthcare Market Share, by Component, 2019 & 2026 (USD Billion)
      Fig.13	Global Hardware  Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.14	Global Software  Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.15	Global Service Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.16	Global Virtual Reality in Healthcare Market Share, by Region, 2019 & 2026 (USD Billion)
      Fig.17	North America Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.18	U.S. Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.19	Canada Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.20	Europe Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.21	Germany Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.22	France Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.23	U.K. Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.24	Italy Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.25	Spain Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.26	Rest of Europe Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.27	Asia Pacific Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.28	China Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.29	Japan Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.30	India Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.31	South  Korea Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.32	South-East Asia Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.33	Rest of Asia Pacific Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.34	Latin America Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.35	Brazil Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.36	Mexico Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.37	Rest of Latin America Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.38	The Middle-East and Africa Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.39	GCC Countries Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.40	South Africa Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.41	Rest of Middle-East Africa Virtual Reality in Healthcare Market, 2016 – 2026 (USD Billion)
      Fig.42	Competitor Market Share – Revenue
      Fig.43	Koniklijke Philips N.V Revenue and Growth Rate
      Fig.44	Koniklijke Philips N.V Market Share
      Fig.45	Samsung Electronics Co Ltd Revenue and Growth Rate
      Fig.46	Samsung Electronics Co Ltd Market Share
      Fig.47	General Electric Revenue and Growth Rate
      Fig.48	General Electric Market Share
      Fig.49	CAE Healthcare Revenue and Growth Rate
      Fig.50	CAE Healthcare Market Share
      Fig.51	Google LLC Revenue and Growth Rate
      Fig.52	Google LLC Market Share
      Fig.53	Oculus Rift Revenue and Growth Rate
      Fig.54	Oculus Rift Market Share
      Fig.55	Microsoft Corporation Revenue and Growth Rate
      Fig.56	Microsoft Corporation Market Share
      Fig.57	Medical Realities Ltd Revenue and Growth Rate
      Fig.58	Medical Realities Ltd Market Share
      Fig.59	XRHealth USA Inc Revenue and Growth Rate
      Fig.60	XRHealth USA Inc Market Share
      Fig.61	Psious Revenue and Growth Rate
      Fig.62	Psious Market Share
      Fig.63	HTC Corporation Revenue and Growth Rate
      Fig.64	HTC Corporation Market Share
      Fig.65	Sony Corporation Revenue and Growth Rate
      Fig.66	Sony Corporation Market Share
      Fig.67	Firsthand Technology Inc Revenue and Growth Rate
      Fig.68	Firsthand Technology Inc Market Share
      Fig.69	Mindmaze Revenue and Growth Rate
      Fig.70	Mindmaze Market Share
      Fig.71	AppliedVR Inc Revenue and Growth Rate
      Fig.72	AppliedVR Inc Market Share
      Fig.73	Market Dynamics
      Fig.74	Global Virtual Reality in Healthcare – Value Chain Analysis
      Fig.75	Key Mandates and Regulations
      Fig.76	Technology Roadmap and Timeline
      Fig.77	Market Attractiveness Analysis – By Application
      Fig.78	Market Attractiveness Analysis – By Component
      Fig.79	Market Attractiveness Analysis – By Region
      Fig.80	Virtual Reality in Healthcare Industrial Chain Analysis
      Fig.81	Market Channels
      Fig.82	Marketing Channel Development Trend
      Fig.83	Growth in World Gross Product, 2008-2018
      

      List of Tables

      Table 1	Global Virtual Reality in Healthcare Market, 2019 & 2026 (USD Billion)
      Table 2	Global Virtual Reality in Healthcare Market, by Application, 2016 – 2026 (USD Billion)
      Table 3	Global Virtual Reality in Healthcare Market, by Component, 2016 – 2026 (USD Billion)
      Table 4	Global Virtual Reality in Healthcare Market, by Region, 2016 – 2026 (USD Billion)
      Table 5	North America Virtual Reality in Healthcare Market, by Country, 2016 – 2026 (USD Billion)
      Table 6	North America Virtual Reality in Healthcare Market, by Application, 2016 – 2026 (USD Billion)
      Table 7	North America Virtual Reality in Healthcare Market, by Component, 2016 – 2026 (USD Billion)
      Table 8	Europe Virtual Reality in Healthcare Market, by Country, 2016 – 2026 (USD Billion)
      Table 9	Europe Virtual Reality in Healthcare Market, by Application, 2016 – 2026 (USD Billion)
      Table 10  Europe Virtual Reality in Healthcare Market, by Component, 2016 – 2026 (USD Billion)
      Table 11  Asia Pacific Virtual Reality in Healthcare Market, by Country, 2016 – 2026 (USD Billion)
      Table 12  Asia Pacific Virtual Reality in Healthcare Market, by Application, 2016 – 2026 (USD Billion)
      Table 13  Asia Pacific Virtual Reality in Healthcare Market, by Component, 2016 – 2026 (USD Billion)
      Table 14  Latin America Virtual Reality in Healthcare Market, by Country, 2016 – 2026 (USD Billion)
      Table 15  Latin America Virtual Reality in Healthcare Market, by Application, 2016 – 2026 (USD Billion)
      Table 16  Latin America Virtual Reality in Healthcare Market, by Component, 2016 – 2026 (USD Billion)
      Table 17  The Middle-East and Africa Virtual Reality in Healthcare Market, by Country, 2016 – 2026 (USD Billion)
      Table 18  The Middle-East and Africa Virtual Reality in Healthcare Market, by Application, 2016 – 2026 (USD Billion)
      Table 19  The Middle-East and Africa Virtual Reality in Healthcare Market, by Component, 2016 – 2026 (USD Billion)
      Table 20  Global Virtual Reality in Healthcare Market - Company Revenue Analysis, 2016 – 2019 (USD Billion)
      Table 21  Global Virtual Reality in Healthcare Market - Company Revenue Share Analysis, 2016 – 2019 (%)
      Table 22  Acquisitions and Mergers
      Table 23  Market Drivers – Impact Analysis
      Table 24  Market Restraints
      Table 25  Market Opportunities
      Table 26  Major Buyers of Virtual Reality in Healthcare
      Table 27  Distributors/Traders of Virtual Reality in Healthcare by Region
      

Industry Major Market Players

  • Koniklijke Philips N.V.
  • Samsung Electronics Co Ltd.
  • General Electric
  • CAE Healthcare
  • Google LLC
  • Oculus Rift
  • Microsoft Corporation
  • Medical Realities Ltd.
  • XRHealth USA Inc.
  • Psious
  • HTC Corporation
  • Sony Corporation
  • Firsthand Technology Inc.
  • Mindmaze
  • AppliedVR Inc.

Frequently Asked Questions

Strict enforcement of laws by government authorities mandating Virtual Reality in Healthcare Market.
According to Facts and Factors research report, the global Virtual Reality in Healthcare Market accrued earnings worth approximately XX (USD Billion) in 2020 and is predicted to gain revenue of about XX(USD Billion) by 2028, is set to record a CAGR of nearly XX% over the period from 2021 to 2028.
North America will contribute lucratively towards the global market value over the estimated timeline. The regional market surge is subject to large-scale presence of giant participants in countries such as the U.S. Apart from this, favorable compensation policies along with high acceptance of new Virtual Reality in Healthcare Market will drive regional market trends. With regional governments enforcing strict laws pertaining to drug abuse, the market for Virtual Reality in Healthcare Market in North America is set to witness exponential growth over years to come. Legalization of cannabis in countries such as Canada and U.S. through passing of acts in parliament is likely to enlarge scope of Virtual Reality in Healthcare Market in North America over coming decade.
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