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Cloud Gaming Market By Cloud Type (Public, Hybrid, and Private), By Streaming Type (Video and File), and By Device (Smart Phones, PC, Tablet, and Gaming Console): Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018 – 2027

  • Publish On: Sep-2019
  • Total Pages: 220
  • Report Code: FAF-84
  • Base Year: 2018
  • Format:

Industry Insights

The report covers the forecast and analysis of the cloud gaming market on a global and regional level. The study provides historical data from 2015 to 2018 along with a forecast from 2019 to 2027 based on revenue (USD Million). The study includes drivers and restraints of the cloud gaming market along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the cloud gaming market on a global level.

In order to give the users of this report a comprehensive view of the cloud gaming market, we have included a competitive landscape and an analysis of Porter’s Five Forces model for the market. The study encompasses a market attractiveness analysis, wherein all the segments are benchmarked based on their market size, growth rate, and general attractiveness.

The report provides company market share analysis to give a broader overview of the key players in the market. In addition, the report also covers key strategic developments of the market including acquisitions & mergers, new product & service launches, agreements, partnerships, collaborations & joint ventures, research & development, and regional expansion of major participants involved in the market on a global and regional basis.

The study provides a decisive view of the cloud gaming market by segmenting the market based on the cloud type, streaming type, device, and regions. All the segments have been analyzed based on present and future trends and the market is estimated from 2019 to 2027. The regional segmentation includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa.

The high acceptance of cloud-based games as a result of the rapid flourishing of the internet activities and rise in the storage capacity & processing ability of computers will enlarge the scope of the business. In addition to this, cloud gaming & computing resources are cost-effective and this will further enhance the growth rate of the market over the forecast timespan. The onset of VR and AR technologies will push up the market growth trends during the forecast period.

Based on the cloud type, the market is sectored into Public, Hybrid, and Private. On the basis of the streaming type, the industry for cloud gaming is divided into Video and File. In terms of device, the market is classified into Smart Phones, PC, Tablet, and Gaming Console.

Global Cloud Gaming : Regional Segment Analysis

  • North America
    • U.S.
  • Europe
    • UK
    • France
    • Germany
  • Asia Pacific
    • China
    • Japan
    • India
  • Latin America
    • Brazil
  • Middle East and Africa

Key Features of Cloud Gaming Report:

  • Cloud Gaming structure: Overview, industry life cycle analysis, supply chain analysis
  • Cloud Gaming : Growth drivers and constraints, Porter’s five forces analysis, SWOT analysis
  • Cloud Gaming size, trend, and forecast analysis
  • Cloud Gaming segments’ trend and forecast
  • Cloud Gaming ’s competitive landscapes: Market share, Product portfolio, New product launches, etc.
  • Cloud Gaming attractiveness and associated growth opportunities
  • Emerging trends in the Cloud Gaming .
  • Strategic growth opportunities for the existing and new players
  • Key success factors

Benefits of Buying from Facts & Factors:

  • Our proven methodologies and systematic analysis help in making confident business and strategic decisions.
  • A market study that conducts at Facts & Factors Market Research can save significant cost and time, and can help prevent making costly mistakes.

Table of Content

  • Chapter 1. Executive Summary 21
  • Chapter 2. Cloud Gaming market - Cloud Type Analysis 23
    • 2.1. Global Cloud Gaming Market - Cloud Type Overview 23
    • 2.2. Global Cloud Gaming Market Share, by Cloud Type, 2018 & 2025 (USD Million) 23
    • 2.3. Public 25
      • 2.3.1. Global Public Cloud Gaming Market, 2016-2016 (USD Million) 25
    • 2.4. Private 26
      • 2.4.1. Global Private Cloud Gaming Market, 2016-2016 (USD Million) 26
    • 2.5. Hybrid 27
      • 2.5.1. Global Hybrid Cloud Gaming Market, 2016-2016 (USD Million) 27
  • Chapter 3. Cloud Gaming market - Streaming Type Analysis 27
    • 3.1. Global Cloud Gaming Market - Streaming Type Overview 27
    • 3.2. Global Cloud Gaming Market Share, by Streaming Type, 2018 & 2025 (USD Million) 28
    • 3.3. Video 29
      • 3.3.1. Global Video Cloud Gaming Market, 2016-2016 (USD Million) 29
    • 3.4. File 30
      • 3.4.1. Global File Cloud Gaming Market, 2016-2016 (USD Million) 30
  • Chapter 4. Cloud Gaming market - Device Analysis 30
    • 4.1. Global Cloud Gaming Market - Device Overview 30
    • 4.2. Global Cloud Gaming Market Share, by Device, 2018 & 2025 (USD Million) 31
    • 4.3. Smart Phones 32
      • 4.3.1. Global Smart Phones Cloud Gaming Market, 2016-2016 (USD Million) 32
    • 4.4. Tablet 33
      • 4.4.1. Global Tablet Cloud Gaming Market, 2016-2016 (USD Million) 33
    • 4.5. Gaming Console 34
      • 4.5.1. Global Gaming Console Cloud Gaming Market, 2016-2016 (USD Million) 34
    • 4.6. PC 35
      • 4.6.1. Global PC Cloud Gaming Market, 2016-2016 (USD Million) 35
  • Chapter 5. Cloud Gaming market - Regional Analysis 36
    • 5.1. Global Cloud Gaming Market Regional Overview 36
    • 5.2. Global Cloud Gaming Market Share, by Region, 2018 & 2025 (Value) 36
    • 5.3. North America 38
      • 5.3.1. North America Cloud Gaming Market size and forecast, 2016-2016 38
      • 5.3.2. North America Cloud Gaming Market, by Country, 2018 & 2025 (USD Million) 38
      • 5.3.3. North America Cloud Gaming Market, by Cloud Type, 2016-2016 40
        • 5.3.3.1. North America Cloud Gaming Market, by Cloud Type, 2016-2016 (USD Million) 40
      • 5.3.4. North America Cloud Gaming Market, by Streaming Type, 2016-2016 41
        • 5.3.4.1. North America Cloud Gaming Market, by Streaming Type, 2016-2016 (USD Million) 41
      • 5.3.5. North America Cloud Gaming Market, by Device, 2016-2016 42
        • 5.3.5.1. North America Cloud Gaming Market, by Device, 2016-2016 (USD Million) 42
      • 5.3.6. U.S. 43
        • 5.3.6.1. U.S. Market size and forecast, 2016-2016 (USD Million) 43
      • 5.3.7. Canada 44
        • 5.3.7.1. Canada Market size and forecast, 2016-2016 (USD Million) 44
    • 5.4. Europe 45
      • 5.4.1. Europe Cloud Gaming Market size and forecast, 2016-2016 45
      • 5.4.2. Europe Cloud Gaming Market, by Country, 2018 & 2025 (USD Million) 45
      • 5.4.3. Europe Cloud Gaming Market, by Cloud Type, 2016-2016 47
        • 5.4.3.1. Europe Cloud Gaming Market, by Cloud Type, 2016-2016 (USD Million) 47
      • 5.4.4. Europe Cloud Gaming Market, by Streaming Type, 2016-2016 48
        • 5.4.4.1. Europe Cloud Gaming Market, by Streaming Type, 2016-2016 (USD Million) 48
      • 5.4.5. Europe Cloud Gaming Market, by Device, 2016-2016 49
        • 5.4.5.1. Europe Cloud Gaming Market, by Device, 2016-2016 (USD Million) 49
      • 5.4.6. Germany 50
        • 5.4.6.1. Germany Market size and forecast, 2016-2016 (USD Million) 50
      • 5.4.7. France 51
        • 5.4.7.1. France Market size and forecast, 2016-2016 (USD Million) 51
      • 5.4.8. U.K. 52
        • 5.4.8.1. U.K. Market size and forecast, 2016-2016 (USD Million) 52
      • 5.4.9. Italy 53
        • 5.4.9.1. Italy Market size and forecast, 2016-2016 (USD Million) 53
      • 5.4.10. Spain 54
        • 5.4.10.1. Spain Market size and forecast, 2016-2016 (USD Million) 54
      • 5.4.11. Rest of Europe 55
        • 5.4.11.1. Rest of Europe Market size and forecast, 2016-2016 (USD Million) 55
    • 5.5. Asia Pacific 56
      • 5.5.1. Asia Pacific Cloud Gaming Market size and forecast, 2016-2016 56
      • 5.5.2. Asia Pacific Cloud Gaming Market, by Country, 2018 & 2025 (USD Million) 56
      • 5.5.3. Asia Pacific Cloud Gaming Market, by Cloud Type, 2016-2016 58
        • 5.5.3.1. Asia Pacific Cloud Gaming Market, by Cloud Type, 2016-2016 (USD Million) 58
      • 5.5.4. Asia Pacific Cloud Gaming Market, by Streaming Type, 2016-2016 59
        • 5.5.4.1. Asia Pacific Cloud Gaming Market, by Streaming Type, 2016-2016 (USD Million) 59
      • 5.5.5. Asia Pacific Cloud Gaming Market, by Device, 2016-2016 60
        • 5.5.5.1. Asia Pacific Cloud Gaming Market, by Device, 2016-2016 (USD Million) 60
      • 5.5.6. China 61
        • 5.5.6.1. China Market size and forecast, 2016-2016 (USD Million) 61
      • 5.5.7. Japan 62
        • 5.5.7.1. Japan Market size and forecast, 2016-2016 (USD Million) 62
      • 5.5.8. India 63
        • 5.5.8.1. India Market size and forecast, 2016-2016 (USD Million) 63
      • 5.5.9. South Korea 64
        • 5.5.9.1. South Korea Market size and forecast, 2016-2016 (USD Million) 64
      • 5.5.10. South-East Asia 65
        • 5.5.10.1. South-East Asia Market size and forecast, 2016-2016 (USD Million) 65
      • 5.5.11. Rest of Asia Pacific 66
        • 5.5.11.1. Rest of Asia Pacific Market size and forecast, 2016-2016 (USD Million) 66
    • 5.6. Latin America 67
      • 5.6.1. Latin America Cloud Gaming Market size and forecast, 2016-2016 67
      • 5.6.2. Latin America Cloud Gaming Market, by Country, 2018 & 2025 (USD Million) 67
      • 5.6.3. Latin America Cloud Gaming Market, by Cloud Type, 2016-2016 69
        • 5.6.3.1. Latin America Cloud Gaming Market, by Cloud Type, 2016-2016 (USD Million) 69
      • 5.6.4. Latin America Cloud Gaming Market, by Streaming Type, 2016-2016 70
        • 5.6.4.1. Latin America Cloud Gaming Market, by Streaming Type, 2016-2016 (USD Million) 70
      • 5.6.5. Latin America Cloud Gaming Market, by Device, 2016-2016 71
        • 5.6.5.1. Latin America Cloud Gaming Market, by Device, 2016-2016 (USD Million) 71
      • 5.6.6. Brazil 72
        • 5.6.6.1. Brazil Market size and forecast, 2016-2016 (USD Million) 72
      • 5.6.7. Mexico 73
        • 5.6.7.1. Mexico Market size and forecast, 2016-2016 (USD Million) 73
      • 5.6.8. Rest of Latin America 74
        • 5.6.8.1. Rest of Latin America Market size and forecast, 2016-2016 (USD Million) 74
    • 5.7. The Middle-East and Africa 75
      • 5.7.1. The Middle-East and Africa Cloud Gaming Market size and forecast, 2016-2016 75
      • 5.7.2. The Middle-East and Africa Cloud Gaming Market, by Country, 2018 & 2025 (USD Million) 75
      • 5.7.3. The Middle-East and Africa Cloud Gaming Market, by Cloud Type, 2016-2016 77
        • 5.7.3.1. The Middle-East and Africa Cloud Gaming Market, by Cloud Type, 2016-2016 (USD Million) 77
      • 5.7.4. The Middle-East and Africa Cloud Gaming Market, by Streaming Type, 2016-2016 78
        • 5.7.4.1. The Middle-East and Africa Cloud Gaming Market, by Streaming Type, 2016-2016 (USD Million) 78
      • 5.7.5. The Middle-East and Africa Cloud Gaming Market, by Device, 2016-2016 79
        • 5.7.5.1. The Middle-East and Africa Cloud Gaming Market, by Device, 2016-2016 (USD Million) 79
      • 5.7.6. GCC Countries 80
        • 5.7.6.1. GCC Countries Market size and forecast, 2016-2016 (USD Million) 80
      • 5.7.7. South Africa 81
        • 5.7.7.1. South Africa Market size and forecast, 2016-2016 (USD Million) 81
      • 5.7.8. Rest of Middle-East Africa 82
        • 5.7.8.1. Rest of Middle-East Africa Market size and forecast, 2016-2016 (USD Million) 82
  • Chapter 6. Cloud Gaming market - Competitive Landscape 83
    • 6.1. Competitor Market Share - Revenue 83
    • 6.2. Market Concentration Rate Analysis, Top 3 and Top 5 Players 85
    • 6.3. Strategic Development 86
      • 6.3.1. Acquisitions and Mergers 86
      • 6.3.2. New Products 86
      • 6.3.3. Research & Development Activities 86
  • Chapter 7. Company Profiles 87
    • 7.1. IBM. 87
      • 7.1.1. Company Overview 87
      • 7.1.2. IBM. Revenue and Gross Margin 87
      • 7.1.3. Product portfolio 88
      • 7.1.4. Recent initiatives 89
    • 7.2. NVIDIA Corporation 89
      • 7.2.1. Company Overview 89
      • 7.2.2. NVIDIA Corporation Revenue and Gross Margin 89
      • 7.2.3. Product portfolio 90
      • 7.2.4. Recent initiatives 91
    • 7.3. Ubitus Inc. 91
      • 7.3.1. Company Overview 91
      • 7.3.2. Ubitus Inc. Revenue and Gross Margin 91
      • 7.3.3. Product portfolio 92
      • 7.3.4. Recent initiatives 93
    • 7.4. Simplay 93
      • 7.4.1. Company Overview 93
      • 7.4.2. Simplay Revenue and Gross Margin 93
      • 7.4.3. Product portfolio 94
      • 7.4.4. Recent initiatives 95
    • 7.5. LiquidSky Software, Inc 95
      • 7.5.1. Company Overview 95
      • 7.5.2. LiquidSky Software, Inc Revenue and Gross Margin 95
      • 7.5.3. Product portfolio 96
      • 7.5.4. Recent initiatives 97
    • 7.6. RemoteMyApp Sp. z o. o. 97
      • 7.6.1. Company Overview 97
      • 7.6.2. RemoteMyApp Sp. z o. o. Revenue and Gross Margin 97
      • 7.6.3. Product portfolio 98
      • 7.6.4. Recent initiatives 99
    • 7.7. GameFly, Inc. 99
      • 7.7.1. Company Overview 99
      • 7.7.2. GameFly, Inc. Revenue and Gross Margin 99
      • 7.7.3. Product portfolio 100
      • 7.7.4. Recent initiatives 101
    • 7.8. Hatch Entertainment Ltd. 101
      • 7.8.1. Company Overview 101
      • 7.8.2. Hatch Entertainment Ltd. Revenue and Gross Margin 101
      • 7.8.3. Product portfolio 102
      • 7.8.4. Recent initiatives 103
    • 7.9. Cloudzen 103
      • 7.9.1. Company Overview 103
      • 7.9.2. Cloudzen Revenue and Gross Margin 103
      • 7.9.3. Product portfolio 104
      • 7.9.4. Recent initiatives 105
    • 7.10. Google Inc. 105
      • 7.10.1. Company Overview 105
      • 7.10.2. Google Inc. Revenue and Gross Margin 105
      • 7.10.3. Product portfolio 106
      • 7.10.4. Recent initiatives 107
    • 7.11. Sony Corporation 107
      • 7.11.1. Company Overview 107
      • 7.11.2. Sony Corporation Revenue and Gross Margin 107
      • 7.11.3. Product portfolio 108
      • 7.11.4. Recent initiatives 109
    • 7.12. Parsec Cloud, Inc. 109
      • 7.12.1. Company Overview 109
      • 7.12.2. Parsec Cloud, Inc. Revenue and Gross Margin 109
      • 7.12.3. Product portfolio 110
      • 7.12.4. Recent initiatives 111
    • 7.13. Microsoft 111
      • 7.13.1. Company Overview 111
      • 7.13.2. Microsoft Revenue and Gross Margin 111
      • 7.13.3. Product portfolio 112
      • 7.13.4. Recent initiatives 113
    • 7.14. Crytek GmbH 113
      • 7.14.1. Company Overview 113
      • 7.14.2. Crytek GmbH Revenue and Gross Margin 113
      • 7.14.3. Product portfolio 114
      • 7.14.4. Recent initiatives 115
    • 7.15. Amazon Web Services, Inc. 115
      • 7.15.1. Company Overview 115
      • 7.15.2. Amazon Web Services, Inc. Revenue and Gross Margin 115
      • 7.15.3. Product portfolio 116
      • 7.15.4. Recent initiatives 117
    • 7.16. Blade 117
      • 7.16.1. Company Overview 117
      • 7.16.2. Blade Revenue and Gross Margin 117
      • 7.16.3. Product portfolio 118
      • 7.16.4. Recent initiatives 119
    • 7.17. Samsung Electronics 119
      • 7.17.1. Company Overview 119
      • 7.17.2. Samsung Electronics Revenue and Gross Margin 119
      • 7.17.3. Product portfolio 120
      • 7.17.4. Recent initiatives 121
  • Chapter 8. Cloud Gaming — Industry Analysis 122
    • 8.1. Cloud Gaming Market - Key Trends 122
      • 8.1.1. Market Drivers 123
      • 8.1.2. Market Restraints 123
      • 8.1.3. Market Opportunities 124
    • 8.2. Value Chain Analysis 125
    • 8.3. Technology Roadmap and Timeline 126
    • 8.4. Cloud Gaming Market - Attractiveness Analysis 127
      • 8.4.1. By Cloud Type 127
      • 8.4.2. By Streaming Type 127
      • 8.4.3. By Device 128
      • 8.4.4. By Region 130
  • Chapter 9. Marketing Strategy Analysis, Distributors 131
    • 9.1. Marketing Channel 131
    • 9.2. Direct Marketing 132
    • 9.3. Indirect Marketing 132
    • 9.4. Marketing Channel Development Trend 132
    • 9.5. Economic/Political Environmental Change 133
  • Chapter 10. Report Conclusion 134
  • Chapter 11. Research Approach & Methodology 135
    • 11.1. Report Description 135
    • 11.2. Research Scope 136
    • 11.3. Research Methodology 136
      • 11.3.1. Secondary Research 137
      • 11.3.2. Primary Research 138
      • 11.3.3. Models 139
        • 11.3.3.1. Company Share Analysis Model 139
        • 11.3.3.2. Revenue Based Modeling 140
        • 11.3.3.3. Research Limitations 140

List of Figures

FIG. 1 Global Cloud Gaming Market, 2016-2016 (USD Million) 22
FIG. 2 Global Cloud Gaming Market Share, by Cloud Type, 2018 & 2025 (USD Million) 23
FIG. 3 Global Public Cloud Gaming Market, 2016-2016 (USD Million) 25
FIG. 4 Global Private Cloud Gaming Market, 2016-2016 (USD Million) 26
FIG. 5 Global Hybrid Cloud Gaming Market, 2016-2016 (USD Million) 27
FIG. 6 Global Cloud Gaming Market Share, by Streaming Type, 2018 & 2025 (USD Million) 28
FIG. 7 Global Video Cloud Gaming Market, 2016-2016 (USD Million) 29
FIG. 8 Global File Cloud Gaming Market, 2016-2016 (USD Million) 30
FIG. 9 Global Cloud Gaming Market Share, by Device, 2018 & 2025 (USD Million) 31
FIG. 10 Global Smart Phones Cloud Gaming Market, 2016-2016 (USD Million) 32
FIG. 11 Global Tablet Cloud Gaming Market, 2016-2016 (USD Million) 33
FIG. 12 Global Gaming Console Cloud Gaming Market, 2016-2016 (USD Million) 34
FIG. 13 Global PC Cloud Gaming Market, 2016-2016 (USD Million) 35
FIG. 14 Global Cloud Gaming Market Share, by Region, 2018 & 2025 36
FIG. 15 North America Cloud Gaming Market, 2016-2016 38
FIG. 16 U.S. Cloud Gaming Market, 2016-2016 43
FIG. 17 Canada Cloud Gaming Market, 2016-2016 44
FIG. 18 Europe Cloud Gaming Market, 2016-2016 45
FIG. 19 Germany Cloud Gaming Market, 2016-2016 50
FIG. 20 France Cloud Gaming Market, 2016-2016 51
FIG. 21 U.K. Cloud Gaming Market, 2016-2016 52
FIG. 22 Italy Cloud Gaming Market, 2016-2016 53
FIG. 23 Spain Cloud Gaming Market, 2016-2016 54
FIG. 24 Rest of Europe Cloud Gaming Market, 2016-2016 55
FIG. 25 Asia Pacific Cloud Gaming Market, 2016-2016 56
FIG. 26 China Cloud Gaming Market, 2016-2016 61
FIG. 27 Japan Cloud Gaming Market, 2016-2016 62
FIG. 28 India Cloud Gaming Market, 2016-2016 63
FIG. 29 South  Korea Cloud Gaming Market, 2016-2016 64
FIG. 30 South-East Asia Cloud Gaming Market, 2016-2016 65
FIG. 31 Rest of Asia Pacific Cloud Gaming Market, 2016-2016 66
FIG. 32 Latin America Cloud Gaming Market, 2016-2016 67
FIG. 33 Brazil Cloud Gaming Market, 2016-2016 72
FIG. 34 Mexico Cloud Gaming Market, 2016-2016 73
FIG. 35 Rest of Latin America Cloud Gaming Market, 2016-2016 74
FIG. 36 The Middle-East and Africa Cloud Gaming Market, 2016-2016 75
FIG. 37 GCC Countries Cloud Gaming Market, 2016-2016 80
FIG. 38 South Africa Cloud Gaming Market, 2016-2016 81
FIG. 39 Rest of Middle-East Africa Cloud Gaming Market, 2016-2016 82
FIG. 40 Competitor Market Share – Revenue 83
FIG. 41 IBM. Revenue and Growth Rate 88
FIG. 42 IBM. Market Share 88
FIG. 43 NVIDIA Corporation Revenue and Growth Rate 90
FIG. 44 NVIDIA Corporation Market Share 90
FIG. 45 Ubitus Inc. Revenue and Growth Rate 92
FIG. 46 Ubitus Inc. Market Share 92
FIG. 47 Simplay Revenue and Growth Rate 94
FIG. 48 Simplay Market Share 94
FIG. 49 LiquidSky Software, Inc Revenue and Growth Rate 96
FIG. 50 LiquidSky Software, Inc Market Share 96
FIG. 51 RemoteMyApp Sp. z o. o. Revenue and Growth Rate 98
FIG. 52 RemoteMyApp Sp. z o. o. Market Share 98
FIG. 53 GameFly, Inc. Revenue and Growth Rate 100
FIG. 54 GameFly, Inc. Market Share 100
FIG. 55 Hatch Entertainment Ltd. Revenue and Growth Rate 102
FIG. 56 Hatch Entertainment Ltd. Market Share 102
FIG. 57 Cloudzen Revenue and Growth Rate 104
FIG. 58 Cloudzen Market Share 104
FIG. 59 Google Inc. Revenue and Growth Rate 106
FIG. 60 Google Inc. Market Share 106
FIG. 61 Sony Corporation Revenue and Growth Rate 108
FIG. 62 Sony Corporation Market Share 108
FIG. 63 Parsec Cloud, Inc. Revenue and Growth Rate 110
FIG. 64 Parsec Cloud, Inc. Market Share 110
FIG. 65 Microsoft Revenue and Growth Rate 112
FIG. 66 Microsoft Market Share 112
FIG. 67 Crytek GmbH Revenue and Growth Rate 114
FIG. 68 Crytek GmbH Market Share 114
FIG. 69 Amazon Web Services, Inc. Revenue and Growth Rate 116
FIG. 70 Amazon Web Services, Inc. Market Share 116
FIG. 71 Blade Revenue and Growth Rate 118
FIG. 72 Blade Market Share 118
FIG. 73 Samsung Electronics Revenue and Growth Rate 120
FIG. 74 Samsung Electronics Market Share 120
FIG. 75 Market Dynamics 122
FIG. 76 Global Cloud Gaming – Value Chain Analysis 125
FIG. 77 Technology Roadmap and Timeline 126
FIG. 78 Market Attractiveness Analysis – By Cloud Type 127
FIG. 79 Market Attractiveness Analysis – By Streaming Type 128
FIG. 80 Market Attractiveness Analysis – By Device 128
FIG. 81 Market Attractiveness Analysis – By Region 130
FIG. 82 Market Channel 131
FIG. 83 Marketing Channel Development Trend 132
FIG. 84 Growth in World Gross Product, 2008-2018 133

List of Tables

TABLE 1 Global Cloud Gaming Market, 2018 & 2025 (USD Million) 21
TABLE 2 Global Cloud Gaming market, by Cloud Type, 2016-2016 (USD Million) 23
TABLE 3 Global Cloud Gaming market, by Streaming Type, 2016-2016 (USD Million) 28
TABLE 4 Global Cloud Gaming market, by Device, 2016-2016 (USD Million) 31
TABLE 5 Global Cloud Gaming market, by Region, 2016-2016 (USD Million) 36
TABLE 6 North America Cloud Gaming Market, by Cloud Type, 2016-2016 (USD Million) 40
TABLE 7 North America Cloud Gaming Market, by Streaming Type, 2016-2016 (USD Million) 41
TABLE 8 North America Cloud Gaming Market, by Device, 2016-2016 (USD Million) 42
TABLE 9 Europe Cloud Gaming Market, by Cloud Type, 2016-2016 (USD Million) 47
TABLE 10 Europe Cloud Gaming Market, by Streaming Type, 2016-2016 (USD Million) 48
TABLE 11 Europe Cloud Gaming Market, by Device, 2016-2016 (USD Million) 49
TABLE 12 Asia Pacific Cloud Gaming Market, by Cloud Type, 2016-2016 (USD Million) 58
TABLE 13 Asia Pacific Cloud Gaming Market, by Streaming Type, 2016-2016 (USD Million) 59
TABLE 14 Asia Pacific Cloud Gaming Market, by Device, 2016-2016 (USD Million) 60
TABLE 15 Latin America Cloud Gaming Market, by Cloud Type, 2016-2016 (USD Million) 69
TABLE 16 Latin America Cloud Gaming Market, by Streaming Type, 2016-2016 (USD Million) 70
TABLE 17 Latin America Cloud Gaming Market, by Device, 2016-2016 (USD Million) 71
TABLE 18 The Middle-East and Africa Cloud Gaming Market, by Cloud Type, 2016-2016 (USD Million) 77
TABLE 19 The Middle-East and Africa Cloud Gaming Market, by Streaming Type, 2016-2016 (USD Million) 78
TABLE 20 The Middle-East and Africa Cloud Gaming Market, by Device, 2016-2016 (USD Million) 79
TABLE 21 Global Cloud Gaming Market - Company Revenue Analysis 2016-2018 (USD Million) 83
TABLE 22 Global Cloud Gaming Market - Company Revenue Share Analysis 2016-2018 (%) 85
TABLE 23 Acquisitions and Mergers 86
TABLE 24 New Product/Service Launch 86
TABLE 25 Research & Development Activities 86
TABLE 26 Market Drivers 123
TABLE 27 Market Restraints 123
TABLE 28 Market Opportunities 124

Industry Major Market Players

  • Amazon Web Services Inc., 
  • Blade (Shadow), 
  • Cloudzen, 
  • CRYTEK, 
  • GameFly Inc, 
  • Google, 
  • HATCH ENTERTAINMENT LTD., 
  • IBM Corporation, 
  • LiquidSky Software Inc., 
  • Microsoft, 
  • NVIDIA Corporation, 
  • PAPERSPACE, 
  • Parsec Cloud Inc., 
  • RemoteMyApp Sp. z o. o. (Vortex), 
  • Samsung Electronics, 
  • SIMPLAY, 
  • Sony Corporation, 
  • Ubitus Inc.

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