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VFX Market Size, Share, Industry Trends Analysis Forecast 2020-2026

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VFX Market By Type (Simulation FX, Matte Painting, Compositing, 3D Scanning, Motion Capture, Character & Creature Animation, Concept Art, Previs/Pre-Visualization, and Others), By Deployment Type (On-Premises and Cloud-Based), By Component (Software, Hardware, and Services), By Application (Movies, Advertisements, TV Show, and Gaming), and By Region: Global Industry Outlook, Market Size, Business Intelligence, Consumer Preferences, Statistical Surveys, Comprehensive Analysis, Historical Developments, Current Trends, and Forecast 2020–2026

Industry Insights

[195+ Pages Report] According to the report published by Facts and Factors, the global VFX market size was valued around USD 11,500 million in 2019 and is expected to grow to around USD 24,949 million by 2026 with a compound annual growth rate (CAGR) of roughly 11.7% between 2020 and 2026. The report analyzes the global VFX market drivers, challenges, and the impact they have on the demands during the forecast period. In addition, the report explores emerging opportunities in the VFX market.

VFX Market Size

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This specialized and expertise oriented industry research report scrutinizes the technical and commercial business outlook of the VFX industry. The report analyzes and declares the historical and current trends analysis of the VFX industry and subsequently recommends the projected trends anticipated to be observed in the VFX market during the upcoming years.

The VFX market report analyzes and notifies the industry statistics at the global as well as regional and country levels in order to acquire a thorough perspective of the entire VFX market. The historical and past insights are provided for FY 2016 to FY 2019 whereas projected trends are delivered for FY 2020 to FY 2026. The quantitative and numerical data is represented in terms of value (USD Million) from FY 2016 – 2026.

The quantitative data is further underlined and reinforced by comprehensive qualitative data which comprises various across-the-board market dynamics. The rationales which directly or indirectly impact the VFX industry are exemplified through parameters such as growth drivers, restraints, challenges, and opportunities among other impacting factors.

Throughout our research report, we have encompassed all the proven models and tools of industry analysis and extensively illustrated all the key business strategies and business models adopted in the VFX industry. The report provides an all-inclusive and detailed competitive landscape prevalent in the global VFX market.

The report utilizes established industry analysis tools and models such as Porter’s Five Forces framework to analyze and recognize critical business strategies adopted by various stakeholders involved in the entire value chain of the VFX industry. The global VFX market report additionally employs SWOT analysis and PESTLE analysis models for further in-depth analysis.

The report study further includes an in-depth analysis of industry players' market shares and provides an overview of leading players' market position in the VFX sector. Key strategic developments in the global VFX market competitive landscape such as acquisitions & mergers, inaugurations of different products and services, partnerships & joint ventures, MoU agreements, VC & funding activities, R&D activities, and geographic expansion among other noteworthy activities by key players of the global VFX market are appropriately highlighted in the report.

Visual effects (VFX) is a technology used to create imagery apart from the context of a live-action shot. The integration of generated imagery and live-action footage helps create the entire scene that looks extremely realistic. VFX and computer-generated imagery (CGI) are being used together in creating advertisements, movies, games, and television shows.

The growing demand for high-quality use of AI and content are some of the factors expected to propel the growth of the global VFX market. The increasing capital investments in the VFX industry by the top market players are expected to enhance the global VFX market in the coming years. In addition to this, the advancements in the media and entertainment industry are predicted to help accelerate the VFX market growth during the forecast growth. The use of VFX on a large scale in the movies and gaming field is likely to drive the growth of the global VFX market. However, the need for huge capital investment and the shortage of skilled VFX workforces are projected to restrain the growth of the global VFX market.

The global VFX market research report delivers an acute valuation and taxonomy of the VFX industry by practically splitting the market on the basis of different types, applications, and regions. Through the analysis of the historical and projected trends, all the segments and sub-segments were evaluated through the bottom-up approach, and different market sizes have been projected for FY 2020 to FY 2026. The regional segmentation of the VFX industry includes the complete classification of all the major continents including North America, Latin America, Europe, Asia Pacific, and Middle East & Africa. Further, country-wise data for the VFX industry is provided for the leading economies of the world.

The global VFX market is segmented based on Type, Deployment Type, Component, and Application. By type, the global VFX market is divided into Simulation FX, Matte Painting, Compositing, 3D Scanning, Motion Capture, Character & Creature Animation, Concept Art, Previs/Pre-Visualization, and Others. On the basis of deployment type, the market is sectored into On-Premises and Cloud-Based. In terms of component, the market for VFX is segmented into Software, Hardware, and Services. Based on the application, the VFX market is categorized into Movies, Advertisements, TV Show, and Gaming.

logoReport Scope

Report Attributes

Details

Market Size in 2019

USD 11,500 Million

Projected Market Size in 2026

USD 24,949.9 Million

Growth Rate

CAGR 11.7%

Base Year

2019

Forecast Years

2020–2026

Key Market Players

3DAR LTDA, Red Giant Software, Frischluft, Video Copilot, Vision Effects, Adobe Systems, The Foundry Visionmongers, Boris FX, Autodesk, Blackmagic Design, Optitrack, and NVIDIA Corporation.

Key Segment

By Type, By Deployment Type, y Component, By Application, and By Region

Major Regions Covered

North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa

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logoSome of the leading players in the global market include

  •  3DAR LTDA
  •  Red Giant Software
  •  Frischluft
  •  Video Copilot
  •  Vision Effects
  •  Adobe Systems
  •  The Foundry Visionmongers
  •  Boris FX
  •  Autodesk
  •  Blackmagic Design
  •  Optitrack
  •  NVIDIA Corporation.

The taxonomy of the VFX industry by its scope and segmentation is as follows:

logo By Type Segmentation Analysis

  • Matte Painting
  • Simulation FX
  • Compositing
  • Motion Capture
  • 3D Scanning
  • Character and Creature Animation
  • Concept Art
  • Previs/Pre-visualization
  • Others

logoBy Component Segmentation Analysis

  • Software
  • Service
  • Hardware

logoBy Deployment Segmentation Analysis

  • On-Premise
  • Cloud-Based

logoBy Application Segmentation Analysis

  • Movies
  • Advertisements
  • TV Shows
  • Gaming

logoBy Regional Segmentation Analysis

  • North America
    • The U.S.
    • Canada
  • Europe
    • Germany
    • The UK
    • France
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Southeast Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East & Africa
    • GCC
    • South Africa
    • Rest of Middle East & Africa

Industry Major Market Players

  •  3DAR LTDA
  •  Red Giant Software
  •  Frischluft
  •  Video Copilot
  •  Vision Effects
  •  Adobe Systems
  •  The Foundry Visionmongers
  •  Boris FX
  •  Autodesk
  •  Blackmagic Design
  •  Optitrack
  •  NVIDIA Corporation.