sales@fnfresearch.comTel: +86 21 80360450 | USA: +1-347-989-3985

Search Market Research Report

Home / Technology & Media / VFX

VFX Market By Type (Simulation FX, Matte Painting, Compositing, 3D Scanning, Motion Capture, Character & Creature Animation, Concept Art, Previs/Pre-Visualization, and Others), By Deployment Type (On-Premises and Cloud-Based), By Component (Software, Hardware, and Services), By Application (Movies, Advertisements, TV Show, and Gaming), and By Region: Global Industry Outlook, Market Size, Business Intelligence, Consumer Preferences, Statistical Surveys, Comprehensive Analysis, Historical Developments, Current Trends, and Forecasts, 2020–2026

  • Publish On: Mar-2020
  • Total Pages: 195
  • Report Code: FAF-806
  • Base Year: 2019
  • Format:

Industry Insights

This specialized and expertise oriented industry research report scrutinizes the technical and commercial business outlook of the VFX industry. The report analyzes and declares the historical and current trends analysis of the VFX industry and subsequently recommends the projected trends anticipated to be observed in the VFX market during the upcoming years.

The VFX market report analyzes and notifies the industry statistics at the global as well as regional and country levels in order to acquire a thorough perspective of the entire VFX market. The historical and past insights are provided for FY 2016 to FY 2019 whereas projected trends are delivered for FY 2020 to FY 2026. The quantitative and numerical data is represented in terms of value (USD Million) from FY 2016 – 2026.

The quantitative data is further underlined and reinforced by comprehensive qualitative data which comprises various across-the-board market dynamics. The rationales which directly or indirectly impact the VFX industry are exemplified through parameters such as growth drivers, restraints, challenges, and opportunities among other impacting factors.

Throughout our research report, we have encompassed all the proven models and tools of industry analysis and extensively illustrated all the key business strategies and business models adopted in the VFX industry. The report provides an all-inclusive and detailed competitive landscape prevalent in the global VFX market.

The report utilizes established industry analysis tools and models such as Porter’s Five Forces framework to analyze and recognize critical business strategies adopted by various stakeholders involved in the entire value chain of the VFX industry. The global VFX market report additionally employs SWOT analysis and PESTLE analysis models for further in-depth analysis.

The report study further includes an in-depth analysis of industry players' market shares and provides an overview of leading players' market position in the VFX sector. Key strategic developments in the global VFX market competitive landscape such as acquisitions & mergers, inaugurations of different products and services, partnerships & joint ventures, MoU agreements, VC & funding activities, R&D activities, and geographic expansion among other noteworthy activities by key players of the global VFX market are appropriately highlighted in the report.

Visual effects (VFX) is a technology used to create imagery apart from the context of a live-action shot. The integration of generated imagery and live-action footage helps create the entire scene that looks extremely realistic. VFX and computer-generated imagery (CGI) are being used together in creating advertisements, movies, games, and television shows.

The growing demand for high-quality use of AI and content are some of the factors expected to propel the growth of the global VFX market. The increasing capital investments in the VFX industry by the top market players are expected to enhance the global VFX market in the coming years. In addition to this, the advancements in the media and entertainment industry are predicted to help accelerate the VFX market growth during the forecast growth. The use of VFX on a large scale in the movies and gaming field is likely to drive the growth of the global VFX market. However, the need for huge capital investment and the shortage of skilled VFX workforces are projected to restrain the growth of the global VFX market.

The global VFX market research report delivers an acute valuation and taxonomy of the VFX industry by practically splitting the market on the basis of different types, applications, and regions. Through the analysis of the historical and projected trends, all the segments and sub-segments were evaluated through the bottom-up approach, and different market sizes have been projected for FY 2020 to FY 2026. The regional segmentation of the VFX industry includes the complete classification of all the major continents including North America, Latin America, Europe, Asia Pacific, and Middle East & Africa. Further, country-wise data for the VFX industry is provided for the leading economies of the world.

The global VFX market is segmented based on Type, Deployment Type, Component, and Application. By type, the global VFX market is divided into Simulation FX, Matte Painting, Compositing, 3D Scanning, Motion Capture, Character & Creature Animation, Concept Art, Previs/Pre-Visualization, and Others. On the basis of deployment type, the market is sectored into On-Premises and Cloud-Based. In terms of component, the market for VFX is segmented into Software, Hardware, and Services. Based on the application, the VFX market is categorized into Movies, Advertisements, TV Show, and Gaming.

Some of the essential players operating in the global VFX market, but not restricted to include 3DAR LTDA, Red Giant Software, Frischluft, Video Copilot, Vision Effects, Adobe Systems, The Foundry Visionmongers, Boris FX, Autodesk, Blackmagic Design, Optitrack, and NVIDIA Corporation.

The taxonomy of the VFX industry by its scope and segmentation is as follows:

Global VFX Market: Type Segmentation Analysis

  • Matte Painting
  • Simulation FX
  • Compositing
  • Motion Capture
  • 3D Scanning
  • Character and Creature Animation
  • Concept Art
  • Previs/Pre-visualization
  • Others

Global VFX Market: Component Segmentation Analysis

  • Software
  • Service
  • Hardware

Global VFX Market: Deployment Segmentation Analysis

  • On-Premise
  • Cloud-Based

Global VFX Market: Application Segmentation Analysis

  • Movies
  • Advertisements
  • TV Shows
  • Gaming

Global VFX Market: Regional Segmentation Analysis

  • North America
    • The U.S.
    • Canada
  • Europe
    • Germany
    • The UK
    • France
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Southeast Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East & Africa
    • GCC
    • South Africa
    • Rest of Middle East & Africa

KEY REPORT POINTERS & HIGHLIGHTS:

  • Statistically Validated Analysis of Historical, Current, and Projected Industry Trends with Authenticated Market Sizes Information and Data in terms of Value and Volume, wherever applicable
  • Direct and Indirect Factors that Impacted the Industry as well Projected Rationales expected to affect the industry going forward
  • Micro, Meso, Macro, and In-Depth Analysis of Technically relevant and Commercially viable  Segments and Sub-segments of the Market
  • Historical and Projected Company / Vendor / OEM / Supplier Market Shares, Competitive Landscape, and Player Positioning Data
  • Historical and Current Demand (Consumption) and Supply (Production) Scenarios as well as Projected Supply-Demand Scenario Analysis
  • Detailed List of Key Buyers and End-Users (Consumers) analyzed as per Regions and Applications
  • Value Chain and Supply Chain Analysis along with Horizontal and Vertical Integration Scenarios
  • Manufacturing and Production Cost Structure Analysis including Labor Cost, Raw Material Expenses, and Other Manufacturing Expenses, wherever relevant
  • Overview of Key Marketing Strategies and Key Sales Channels Adopted in the Market
  • Market Attractiveness Analysis and Key Investment Opportunity Analysis in the Market going forward
  • Technological Roadmap, Patents Analysis, Potential Substitutes, and Technical Analysis
  • The professionally substantiated market research report study is calculated, constructed, and assembled by implementing a Robust Research Methodology. The Triangular Process comprises a buoyant mix of Exhaustive Primary Research (focused interviews, questionnaires, and ad-hoc surveys) and Extended Secondary Research (paid external databases, proprietary in-house database, and publically-available validated sources), where it is finally triangulated and validated through in-house industry experts, industry leaders, and independent consultants through a tri-level quality check practice.

Table of Content

  1. CHAPTER 1. Executive Summary
  2. CHAPTER 2. VFX market – Type Analysis
    1. 2.1. Global VFX Market – Type Overview
    2. 2.2. Global VFX Market Share, by Type, 2018 & 2025 (USD Million)
    3. 2.3. Simulation FX
      1. 2.3.1. Global Simulation FX VFX Market, 2016-2026 (USD Million)
    4. 2.4. Matte Painting
      1. 2.4.1. Global Matte Painting VFX Market, 2016-2026 (USD Million)
    5. 2.5. Compositing
      1. 2.5.1. Global Compositing VFX Market, 2016-2026 (USD Million)
    6. 2.6. 3D Scanning
      1. 2.6.1. Global 3D Scanning VFX Market, 2016-2026 (USD Million)
    7. 2.7. Motion Capture
      1. 2.7.1. Global Motion Capture VFX Market, 2016-2026 (USD Million)
    8. 2.8. Character & Creature Animation
      1. 2.8.1. Global Character & Creature Animation VFX Market, 2016-2026 (USD Million)
    9. 2.9. Concept Art
      1. 2.9.1. Global Concept Art VFX Market, 2016-2026 (USD Million)
    10. 2.10. Previs/Pre-Visualization
      1. 2.10.1. Global Previs/Pre-Visualization VFX Market, 2016-2026 (USD Million)
    11. 2.11. Others
      1. 2.11.1. Global Others VFX Market, 2016-2026 (USD Million)
  3. CHAPTER 3. VFX market – Deployment Type Analysis
    1. 3.1. Global VFX Market – Deployment Type Overview
    2. 3.2. Global VFX Market Share, by Deployment Type, 2018 & 2025 (USD Million)
    3. 3.3. On-Premises
      1. 3.3.1. Global On-Premises VFX Market, 2016-2026 (USD Million)
    4. 3.4. Cloud-Based
      1. 3.4.1. Global Cloud-Based VFX Market, 2016-2026 (USD Million)
  4. CHAPTER 4. VFX market – Component Analysis
    1. 4.1. Global VFX Market – Component Overview
    2. 4.2. Global VFX Market Share, by Component, 2018 & 2025 (USD Million)
    3. 4.3. Software
      1. 4.3.1. Global Software VFX Market, 2016-2026 (USD Million)
    4. 4.4. Hardware
      1. 4.4.1. Global Hardware VFX Market, 2016-2026 (USD Million)
    5. 4.5. Services
      1. 4.5.1. Global Services VFX Market, 2016-2026 (USD Million)
  5. CHAPTER 5. VFX market – Application Analysis
    1. 5.1. Global VFX Market – Application Overview
    2. 5.2. Global VFX Market Share, by Application, 2018 & 2025 (USD Million)
    3. 5.3. Movies
      1. 5.3.1. Global Movies VFX Market, 2016-2026 (USD Million)
    4. 5.4. Advertisements
      1. 5.4.1. Global Advertisements VFX Market, 2016-2026 (USD Million)
    5. 5.5. TV Show
      1. 5.5.1. Global TV Show VFX Market, 2016-2026 (USD Million)
    6. 5.6. Gaming
      1. 5.6.1. Global Gaming VFX Market, 2016-2026 (USD Million)
  6. CHAPTER 6. VFX market – Regional Analysis
    1. 6.1. Global VFX Market Regional Overview
    2. 6.2. Global VFX Market Share, by Region, 2018 & 2025 (Value)
    3. 6.3. North America
      1. 6.3.1. North America VFX Market size and forecast, 2016-2026
      2. 6.3.2. North America VFX Market, by Country, 2018 & 2025 (USD Million)
      3. 6.3.3. North America VFX Market, by Type, 2016-2026
        1. 6.3.3.1. North America VFX Market, by Type, 2016-2026 (USD Million)
      4. 6.3.4. North America VFX Market, by Deployment Type, 2016-2026
        1. 6.3.4.1. North America VFX Market, by Deployment Type, 2016-2026 (USD Million)
      5. 6.3.5. North America VFX Market, by Component, 2016-2026
        1. 6.3.5.1. North America VFX Market, by Component, 2016-2026 (USD Million)
      6. 6.3.6. North America VFX Market, by Application, 2016-2026
        1. 6.3.6.1. North America VFX Market, by Application, 2016-2026 (USD Million)
      7. 6.3.7. U.S.
        1. 6.3.7.1. U.S. Market size and forecast, 2016-2026 (USD Million)
      8. 6.3.8. Canada
        1. 6.3.8.1. Canada Market size and forecast, 2016-2026 (USD Million)
    4. 6.4. Europe
      1. 6.4.1. Europe VFX Market size and forecast, 2016-2026
      2. 6.4.2. Europe VFX Market, by Country, 2018 & 2025 (USD Million)
      3. 6.4.3. Europe VFX Market, by Type, 2016-2026
        1. 6.4.3.1. Europe VFX Market, by Type, 2016-2026 (USD Million)
      4. 6.4.4. Europe VFX Market, by Deployment Type, 2016-2026
        1. 6.4.4.1. Europe VFX Market, by Deployment Type, 2016-2026 (USD Million)
      5. 6.4.5. Europe VFX Market, by Component, 2016-2026
        1. 6.4.5.1. Europe VFX Market, by Component, 2016-2026 (USD Million)
      6. 6.4.6. Europe VFX Market, by Application, 2016-2026
        1. 6.4.6.1. Europe VFX Market, by Application, 2016-2026 (USD Million)
      7. 6.4.7. Germany
        1. 6.4.7.1. Germany Market size and forecast, 2016-2026 (USD Million)
      8. 6.4.8. France
        1. 6.4.8.1. France Market size and forecast, 2016-2026 (USD Million)
      9. 6.4.9. U.K.
        1. 6.4.9.1. U.K. Market size and forecast, 2016-2026 (USD Million)
      10. 6.4.10. Italy
        1. 6.4.10.1. Italy Market size and forecast, 2016-2026 (USD Million)
      11. 6.4.11. Spain
        1. 6.4.11.1. Spain Market size and forecast, 2016-2026 (USD Million)
      12. 6.4.12. Rest of Europe
        1. 6.4.12.1. Rest of Europe Market size and forecast, 2016-2026 (USD Million)
    5. 6.5. Asia Pacific
      1. 6.5.1. Asia Pacific VFX Market size and forecast, 2016-2026
      2. 6.5.2. Asia Pacific VFX Market, by Country, 2018 & 2025 (USD Million)
      3. 6.5.3. Asia Pacific VFX Market, by Type, 2016-2026
        1. 6.5.3.1. Asia Pacific VFX Market, by Type, 2016-2026 (USD Million)
      4. 6.5.4. Asia Pacific VFX Market, by Deployment Type, 2016-2026
        1. 6.5.4.1. Asia Pacific VFX Market, by Deployment Type, 2016-2026 (USD Million)
      5. 6.5.5. Asia Pacific VFX Market, by Component, 2016-2026
        1. 6.5.5.1. Asia Pacific VFX Market, by Component, 2016-2026 (USD Million)
      6. 6.5.6. Asia Pacific VFX Market, by Application, 2016-2026
        1. 6.5.6.1. Asia Pacific VFX Market, by Application, 2016-2026 (USD Million)
      7. 6.5.7. China
        1. 6.5.7.1. China Market size and forecast, 2016-2026 (USD Million)
      8. 6.5.8. Japan
        1. 6.5.8.1. Japan Market size and forecast, 2016-2026 (USD Million)
      9. 6.5.9. India
        1. 6.5.9.1. India Market size and forecast, 2016-2026 (USD Million)
      10. 6.5.10. South Korea
        1. 6.5.10.1. South Korea Market size and forecast, 2016-2026 (USD Million)
      11. 6.5.11. South-East Asia
        1. 6.5.11.1. South-East Asia Market size and forecast, 2016-2026 (USD Million)
      12. 6.5.12. Rest of Asia Pacific
        1. 6.5.12.1. Rest of Asia Pacific Market size and forecast, 2016-2026 (USD Million)
    6. 6.6. Latin America
      1. 6.6.1. Latin America VFX Market size and forecast, 2016-2026
      2. 6.6.2. Latin America VFX Market, by Country, 2018 & 2025 (USD Million)
      3. 6.6.3. Latin America VFX Market, by Type, 2016-2026
        1. 6.6.3.1. Latin America VFX Market, by Type, 2016-2026 (USD Million)
      4. 6.6.4. Latin America VFX Market, by Deployment Type, 2016-2026
        1. 6.6.4.1. Latin America VFX Market, by Deployment Type, 2016-2026 (USD Million)
      5. 6.6.5. Latin America VFX Market, by Component, 2016-2026
        1. 6.6.5.1. Latin America VFX Market, by Component, 2016-2026 (USD Million)
      6. 6.6.6. Latin America VFX Market, by Application, 2016-2026
        1. 6.6.6.1. Latin America VFX Market, by Application, 2016-2026 (USD Million)
      7. 6.6.7. Brazil
        1. 6.6.7.1. Brazil Market size and forecast, 2016-2026 (USD Million)
      8. 6.6.8. Mexico
        1. 6.6.8.1. Mexico Market size and forecast, 2016-2026 (USD Million)
      9. 6.6.9. Rest of Latin America
        1. 6.6.9.1. Rest of Latin America Market size and forecast, 2016-2026 (USD Million)
    7. 6.7. The Middle-East and Africa
      1. 6.7.1. The Middle-East and Africa VFX Market size and forecast, 2016-2026
      2. 6.7.2. The Middle-East and Africa VFX Market, by Country, 2018 & 2025 (USD Million)
      3. 6.7.3. The Middle-East and Africa VFX Market, by Type, 2016-2026
        1. 6.7.3.1. The Middle-East and Africa VFX Market, by Type, 2016-2026 (USD Million)
      4. 6.7.4. The Middle-East and Africa VFX Market, by Deployment Type, 2016-2026
        1. 6.7.4.1. The Middle-East and Africa VFX Market, by Deployment Type, 2016-2026 (USD Million)
      5. 6.7.5. The Middle-East and Africa VFX Market, by Component, 2016-2026
        1. 6.7.5.1. The Middle-East and Africa VFX Market, by Component, 2016-2026 (USD Million)
      6. 6.7.6. The Middle-East and Africa VFX Market, by Application, 2016-2026
        1. 6.7.6.1. The Middle-East and Africa VFX Market, by Application, 2016-2026 (USD Million)
      7. 6.7.7. GCC Countries
        1. 6.7.7.1. GCC Countries Market size and forecast, 2016-2026 (USD Million)
      8. 6.7.8. South Africa
        1. 6.7.8.1. South Africa Market size and forecast, 2016-2026 (USD Million)
      9. 6.7.9. Rest of Middle-East Africa
        1. 6.7.9.1. Rest of Middle-East Africa Market size and forecast, 2016-2026 (USD Million)
  7. CHAPTER 7. VFX market – Competitive Landscape
    1. 7.1. Competitor Market Share – Revenue
    2. 7.2. Market Concentration Rate Analysis, Top 3 and Top 5 Players
    3. 7.3. Strategic Development
      1. 7.3.1. Acquisitions and Mergers
      2. 7.3.2. New Products
      3. 7.3.3. Research & Development Activities
  8. CHAPTER 8. Company Profiles
    1. 8.1. 3DAR LTDA
      1. 8.1.1. Company Overview
      2. 8.1.2. 3DAR LTDA Revenue and Gross Margin
      3. 8.1.3. Product portfolio
      4. 8.1.4. Recent initiatives
    2. 8.2. Red Giant Software
      1. 8.2.1. Company Overview
      2. 8.2.2. Red Giant Software Revenue and Gross Margin
      3. 8.2.3. Product portfolio
      4. 8.2.4. Recent initiatives
    3. 8.3. Frischluft
      1. 8.3.1. Company Overview
      2. 8.3.2. Frischluft Revenue and Gross Margin
      3. 8.3.3. Product portfolio
      4. 8.3.4. Recent initiatives
    4. 8.4. Video Copilot
      1. 8.4.1. Company Overview
      2. 8.4.2. Video Copilot Revenue and Gross Margin
      3. 8.4.3. Product portfolio
      4. 8.4.4. Recent initiatives
    5. 8.5. Vision Effects
      1. 8.5.1. Company Overview
      2. 8.5.2. Vision Effects Revenue and Gross Margin
      3. 8.5.3. Product portfolio
      4. 8.5.4. Recent initiatives
    6. 8.6. Adobe Systems
      1. 8.6.1. Company Overview
      2. 8.6.2. Adobe Systems Revenue and Gross Margin
      3. 8.6.3. Product portfolio
      4. 8.6.4. Recent initiatives
    7. 8.7. The Foundry Visionmongers
      1. 8.7.1. Company Overview
      2. 8.7.2. The Foundry Visionmongers Revenue and Gross Margin
      3. 8.7.3. Product portfolio
      4. 8.7.4. Recent initiatives
    8. 8.8. Boris FX
      1. 8.8.1. Company Overview
      2. 8.8.2. Boris FX Revenue and Gross Margin
      3. 8.8.3. Product portfolio
      4. 8.8.4. Recent initiatives
    9. 8.9. Autodesk
      1. 8.9.1. Company Overview
      2. 8.9.2. Autodesk Revenue and Gross Margin
      3. 8.9.3. Product portfolio
      4. 8.9.4. Recent initiatives
    10. 8.10. Blackmagic Design
      1. 8.10.1. Company Overview
      2. 8.10.2. Blackmagic Design Revenue and Gross Margin
      3. 8.10.3. Product portfolio
      4. 8.10.4. Recent initiatives
    11. 8.11. Optitrack
      1. 8.11.1. Company Overview
      2. 8.11.2. Optitrack Revenue and Gross Margin
      3. 8.11.3. Product portfolio
      4. 8.11.4. Recent initiatives
    12. 8.12. NVIDIA Corporation
      1. 8.12.1. Company Overview
      2. 8.12.2. NVIDIA Corporation Revenue and Gross Margin
      3. 8.12.3. Product portfolio
      4. 8.12.4. Recent initiatives
  9. CHAPTER 9. VFX — Industry Analysis
    1. 9.1. VFX Market – Key Trends
      1. 9.1.1. Market Drivers
      2. 9.1.2. Market Restraints
      3. 9.1.3. Market Opportunities
    2. 9.2. Value Chain Analysis
    3. 9.3. Technology Roadmap and Timeline
    4. 9.4. VFX Market – Attractiveness Analysis
      1. 9.4.1. By Type
      2. 9.4.2. By Deployment Type
      3. 9.4.3. By Component
      4. 9.4.4. By Application
      5. 9.4.5. By Region
  10. CHAPTER 10. Marketing Strategy Analysis, Distributors
    1. 10.1. Marketing Channel
    2. 10.2. Direct Marketing
    3. 10.3. Indirect Marketing
    4. 10.4. Marketing Channel Development Trend
    5. 10.5. Economic/Political Environmental Change
  11. CHAPTER 11. Report Conclusion
  12. CHAPTER 12. Research Approach & Methodology
    1. 12.1. Report Description
    2. 12.2. Research Scope
    3. 12.3. Research Methodology
      1. 12.3.1. Secondary Research
      2. 12.3.2. Primary Research
      3. 12.3.3. Models
        1. 12.3.3.1. Company Share Analysis Model
        2. 12.3.3.2. Revenue Based Modeling
        3. 12.3.3.3. Research Limitations

        List of Figures

        FIG. 1 Global VFX Market, 2016-2026 (USD Million)
        FIG. 2 Global VFX Market Share, by Type, 2018 & 2025 (USD Million)
        FIG. 3 Global Simulation FX VFX Market, 2016-2026 (USD Million)
        FIG. 4 Global Matte Painting VFX Market, 2016-2026 (USD Million)
        FIG. 5 Global Compositing VFX Market, 2016-2026 (USD Million)
        FIG. 6 Global 3D Scanning VFX Market, 2016-2026 (USD Million)
        FIG. 7 Global Motion Capture VFX Market, 2016-2026 (USD Million)
        FIG. 8 Global Character & Creature Animation VFX Market, 2016-2026 (USD Million)
        FIG. 9 Global Concept Art VFX Market, 2016-2026 (USD Million)
        FIG. 10 Global Previs/Pre-Visualization VFX Market, 2016-2026 (USD Million)
        FIG. 11 Global Others VFX Market, 2016-2026 (USD Million)
        FIG. 12 Global VFX Market Share, by Deployment Type, 2018 & 2025 (USD Million)
        FIG. 13 Global On-Premises VFX Market, 2016-2026 (USD Million)
        FIG. 14 Global Cloud-Based VFX Market, 2016-2026 (USD Million)
        FIG. 15 Global VFX Market Share, by Component, 2018 & 2025 (USD Million)
        FIG. 16 Global Software VFX Market, 2016-2026 (USD Million)
        FIG. 17 Global Hardware VFX Market, 2016-2026 (USD Million)
        FIG. 18 Global Services VFX Market, 2016-2026 (USD Million)
        FIG. 19 Global VFX Market Share, by Application, 2018 & 2025 (USD Million)
        FIG. 20 Global Movies VFX Market, 2016-2026 (USD Million)
        FIG. 21 Global Advertisements VFX Market, 2016-2026 (USD Million)
        FIG. 22 Global TV Show VFX Market, 2016-2026 (USD Million)
        FIG. 23 Global Gaming VFX Market, 2016-2026 (USD Million)
        FIG. 24 Global VFX Market Share, by Region, 2018 & 2025
        FIG. 25 North America VFX Market, 2016-2026
        FIG. 26 U.S. VFX Market, 2016-2026
        FIG. 27 Canada VFX Market, 2016-2026
        FIG. 28 Europe VFX Market, 2016-2026
        FIG. 29 Germany VFX Market, 2016-2026
        FIG. 30 France VFX Market, 2016-2026
        FIG. 31 U.K. VFX Market, 2016-2026
        FIG. 32 Italy VFX Market, 2016-2026
        FIG. 33 Spain VFX Market, 2016-2026
        FIG. 34 Rest of Europe VFX Market, 2016-2026
        FIG. 35 Asia Pacific VFX Market, 2016-2026
        FIG. 36 China VFX Market, 2016-2026
        FIG. 37 Japan VFX Market, 2016-2026
        FIG. 38 India VFX Market, 2016-2026
        FIG. 39 South  Korea VFX Market, 2016-2026
        FIG. 40 South-East Asia VFX Market, 2016-2026
        FIG. 41 Rest of Asia Pacific VFX Market, 2016-2026
        FIG. 42 Latin America VFX Market, 2016-2026
        FIG. 43 Brazil VFX Market, 2016-2026
        FIG. 44 Mexico VFX Market, 2016-2026
        FIG. 45 Rest of Latin America VFX Market, 2016-2026
        FIG. 46 The Middle-East and Africa VFX Market, 2016-2026
        FIG. 47 GCC Countries VFX Market, 2016-2026
        FIG. 48 South Africa VFX Market, 2016-2026
        FIG. 49 Rest of Middle-East Africa VFX Market, 2016-2026
        FIG. 50 Competitor Market Share – Revenue
        FIG. 51 3DAR LTDA Revenue and Growth Rate
        FIG. 52 3DAR LTDA Market Share
        FIG. 53 Red Giant Software Revenue and Growth Rate
        FIG. 54 Red Giant Software Market Share
        FIG. 55 Frischluft Revenue and Growth Rate
        FIG. 56 Frischluft Market Share
        FIG. 57 Video Copilot Revenue and Growth Rate
        FIG. 58 Video Copilot Market Share
        FIG. 59 Vision Effects Revenue and Growth Rate
        FIG. 60 Vision Effects Market Share
        FIG. 61 Adobe Systems Revenue and Growth Rate
        FIG. 62 Adobe Systems Market Share
        FIG. 63 The Foundry Visionmongers Revenue and Growth Rate
        FIG. 64 The Foundry Visionmongers Market Share
        FIG. 65 Boris FX Revenue and Growth Rate
        FIG. 66 Boris FX Market Share
        FIG. 67 Autodesk Revenue and Growth Rate
        FIG. 68 Autodesk Market Share
        FIG. 69 Blackmagic Design Revenue and Growth Rate
        FIG. 70 Blackmagic Design Market Share
        FIG. 71 Optitrack Revenue and Growth Rate
        FIG. 72 Optitrack Market Share
        FIG. 73 NVIDIA Corporation Revenue and Growth Rate
        FIG. 74 NVIDIA Corporation Market Share
        FIG. 75 Market Dynamics
        FIG. 76 Global VFX – Value Chain Analysis
        FIG. 77 Technology Roadmap and Timeline
        FIG. 78 Market Attractiveness Analysis – By Type
        FIG. 79 Market Attractiveness Analysis – By Deployment Type
        FIG. 80 Market Attractiveness Analysis – By Component
        FIG. 81 Market Attractiveness Analysis – By Application
        FIG. 82 Market Attractiveness Analysis – By Region
        FIG. 83 Market Channel
        FIG. 84 Marketing Channel Development Trend
        FIG. 85 Growth in World Gross Product, 2008-2018
        

        List of Tables

        TABLE 1 Global VFX Market, 2018 & 2025 (USD Million)
        TABLE 2 Global VFX market, by Type, 2016-2026 (USD Million)
        TABLE 3 Global VFX market, by Deployment Type, 2016-2026 (USD Million)
        TABLE 4 Global VFX market, by Component, 2016-2026 (USD Million)
        TABLE 5 Global VFX market, by Application, 2016-2026 (USD Million)
        TABLE 6 Global VFX market, by Region, 2016-2026 (USD Million)
        TABLE 7 North America VFX Market, by Type, 2016-2026 (USD Million)
        TABLE 8 North America VFX Market, by Deployment Type, 2016-2026 (USD Million)
        TABLE 9 North America VFX Market, by Component, 2016-2026 (USD Million)
        TABLE 10 North America VFX Market, by Application, 2016-2026 (USD Million)
        TABLE 11 Europe VFX Market, by Type, 2016-2026 (USD Million)
        TABLE 12 Europe VFX Market, by Deployment Type, 2016-2026 (USD Million)
        TABLE 13 Europe VFX Market, by Component, 2016-2026 (USD Million)
        TABLE 14 Europe VFX Market, by Application, 2016-2026 (USD Million)
        TABLE 15 Asia Pacific VFX Market, by Type, 2016-2026 (USD Million)
        TABLE 16 Asia Pacific VFX Market, by Deployment Type, 2016-2026 (USD Million)
        TABLE 17 Asia Pacific VFX Market, by Component, 2016-2026 (USD Million)
        TABLE 18 Asia Pacific VFX Market, by Application, 2016-2026 (USD Million)
        TABLE 19 Latin America VFX Market, by Type, 2016-2026 (USD Million)
        TABLE 20 Latin America VFX Market, by Deployment Type, 2016-2026 (USD Million)
        TABLE 21 Latin America VFX Market, by Component, 2016-2026 (USD Million)
        TABLE 22 Latin America VFX Market, by Application, 2016-2026 (USD Million)
        TABLE 23 The Middle-East and Africa VFX Market, by Type, 2016-2026 (USD Million)
        TABLE 24 The Middle-East and Africa VFX Market, by Deployment Type, 2016-2026 (USD Million)
        TABLE 25 The Middle-East and Africa VFX Market, by Component, 2016-2026 (USD Million)
        TABLE 26 The Middle-East and Africa VFX Market, by Application, 2016-2026 (USD Million)
        TABLE 27 Global VFX Market - Company Revenue Analysis 2016-2019 (USD Million)
        TABLE 28 Global VFX Market - Company Revenue Share Analysis 2016-2019(%)
        TABLE 29 Acquisitions and Mergers
        TABLE 30 New Product/Service Launch
        TABLE 31 Research & Development Activities
        TABLE 32 Market Drivers
        TABLE 33 Market Restraints
        TABLE 34 Market Opportunities
        

Industry Major Market Players

  •  3DAR LTDA
  •  Red Giant Software
  •  Frischluft
  •  Video Copilot
  •  Vision Effects
  •  Adobe Systems
  •  The Foundry Visionmongers
  •  Boris FX
  •  Autodesk
  •  Blackmagic Design
  •  Optitrack
  •  NVIDIA Corporation.

Safe and Secure SSL Encrypted

Choose License Type

Inquiry For Buying
have a question

HAVE A QUESTION? Executive will help you find what you are looking for.


REQUEST CUSTOMIZATION

Still haven't found what you're looking for? Speak to our Custom Research Team

Learn More
Facts & Factors provides an array of marketing and business research solutions distinctly designed by our expertise for the clients.
Copyright © 2020 Facts & Factors. All Rights Reserved. Sitemap - Privacy Policy - Terms & Conditions