Global Sports Software Market Share Is Expected To Grow At A CAGR Of 14.20% By 2028

13-Sep-2022 | Facts and Factors

According to Facts and Factors, the global sports software market size was worth USD 5,829.50 million in 2021 and is estimated to grow to USD 12930.88 million by 2028, with a compound annual growth rate (CAGR) of approximately 14.20% over the forecast period. The report analyzes the sports software market's drivers, restraints/challenges, and their effect on the demands during the projection period. In addition, the report explores emerging opportunities in the sports software market.

Global Sports Software Market Size

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A specific category of software products known as "sports software" offers information on sporting events, whether professional or amateur, and includes features like visualization, live analysis, prediction, pre-event planning, and post-event analysis. Sports software packages provide the continuous & unrestricted integration of sports data from several sources & applications. These technologies provide fans at various sporting events with new chances while also correctly integrating or separating audio and visual streams in real-time situations. The program also helps sports teams develop a competitive edge and make critical management, strategic, and marketing decisions.

Browse the full “Sports Software Market Size, Share, Growth Analysis Report By Offering (Solution and Services) By Sports Type (Individual Sports and Team Sports), By Deployment Model (Cloud and On-Premises), By Operating System (Mac, Windows, Linux, iOS, and Android), By Pricing Model (Free and Subscription), By Application (Team Management, Event Management & Scheduling, Training Management, Marketing Management, Player Fitness, Scouting Insights, Performance Insights, Payment Solutions, and Recruiting), By End User (Clubs, Leagues, Sports Association, and Coaches), and By Region - Global and Regional Industry Insights, Overview, Comprehensive Analysis, Trends, Statistical Research, Market Intelligence, Historical Data and Forecast 2022 – 2028" report at https://www.fnfresearch.com/sports-software-market

Globally, the growth of sporting events and the demand for sophisticated data integration solutions are the two main drivers of the global sports software market. Sports leagues, associations, and clubs are adopting strategies made possible by improved analytics and efficient management of routine tasks and operations through software tools. The market for sports software is expanding quickly as the sports industry becomes more commercialized and competitive. As more sports are played worldwide, numerous clubs, stadiums, sports leagues, and associations are making significant investments in technological advancements. It is expected to positively impact the adoption of sports software in the future. Media outlets offer personalized broadcasting experiences, like the NFL, which made deals with Yahoo and Twitter to show games to a younger audience. As the demand for sports software is surging, this has resulted in the need for improved data quality and data safety across all verticals. Another chance the sports software market will have shortly is to get young people interested in low-level sports, increasing demand in the years ahead. It offers the sports software industry prospects for expansion. The high cost of game software is impeding the growth of the sports software market as IT budgets are very limited, affecting software prices for game management customers, who frequently perceive the cost of the software to be too high. As a result, game management software vendors are reevaluating their pricing and delivery models to suit customer preferences and accommodate their budgets.

The global sports software market has been segmented into the offering, sports type, deployment type, operating system, pricing model, application, end-user, and region. The sports software market is segregated into solutions and services based on offering. In 2021, the services segment dominated the global sports software market. Based on the sports type, the sports software market is segregated into individual and team sports. In 2021, the team sports category dominated the global market. Based on deployment type, the sports software market is segregated into cloud and on-premises. In 2021, the cloud segment dominated the global market. Based on the operating system, the sports software market is segregated into Mac, Windows, Linux, iOS, and Android. In 2021, the Android segment dominated the global sports software market. The pricing model separates the sports software market into free and subscription. In 2021, the subscription segment dominated the global market. Based on application, the sports software market is divided into team management, event management & scheduling, training management, marketing management, player fitness, scouting insights, performance insights, payment solutions, and recruiting. In 2021, the event management & scheduling segment dominated the global market. Based on end users, the sports software market is segmented into clubs, leagues, sports associations, and coaches. In 2021, the league's segment dominated the global market.

The global sports software market is divided into geographic regions: North America, Latin America, Europe, Asia Pacific, the Middle East, and Africa. North America dominated the global market for sports software in 2021 due to increased internet penetration and a transition to cloud-based services from regional, remote infrastructure. Technological advancements in sports leagues, facilities, and clubs are expected to generate lucrative growth prospects for the North American sports software market. The region's market is expanding due to the increasing use of sports software in ticket sales and athlete endorsement activities. Aside from that, the widespread need to improve the performance of sports clubs, sports groups, and sports leagues would drive market demand in the region.

Report Scope

Report Attribute

Details

Market Size in 2021

USD 5,829.50 Million

Projected Market Size in 2028

USD 12,930.88 Million

CAGR Growth Rate

14.20% CAGR

Base Year

2021

Forecast Years

2022-2028

Key Market Players

IBM, Vista Equity Partners Management LLC, Microsoft, SquadFusion, LeagueApps, Daktronics, Jonas Club Software, SAP SE, Jersey Watch, Sportlyzer LLC, Active Network LLC., Sports Manager, F3M, TeamSideline, SportEasy SAS., and Others

Key Segment

By Offering, Sports Type, Deployment Model, Operating System, Pricing Model, Application, End User, and Region

Major Regions Covered

North America, Europe, Asia Pacific, Latin America, and the Middle East &, Africa

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Key players in the global sports software market include IBM, Vista Equity Partners Management, LLC, Microsoft, SquadFusion, LeagueApps, Daktronics, Jonas Club Software, SAP SE, Jersey Watch, Sportlyzer LLC,  Active Network LLC., Sports Manager, F3M, TeamSideline and SportEasy SAS.

Recent Developments:

  • September 2020: SportsEngine, Inc., a US-based company, and MaxOne, a Virtual Coaching Platform (VCP) for young sports programs, have partnered. Provides training technologies for virtual programming, coaching, drills, and engagement.m tools and site design packages to enhance and extend the young sports experience.

Global Sports Software Market is segmented as follows:

By Offering

  • Solution
  • Services

By Sports Type

  • Individual Sports
  • Team Sports

By Deployment Model

  • Cloud
  • On-Premises

By Operating System

  • Mac
  • Windows
  • Linux
  • iOS
  • Android

By Pricing Model

  • Free
  • Subscription

By Application

  • Team Management
  • Event Management and Scheduling
  • Training Management
  • Marketing Management
  • Player Fitness
  • Scouting Insights, Performance Insights
  • Payment Solutions
  • Recruiting

By End User

  • Clubs
  • Leagues
  • Sports Association
  • Coaches

By Region

  • North America
    • The U.S.
    • Canada
    • Mexico
  • Europe
    • France
    • The UK
    • Spain
    • Germany
    • Italy
    • Nordic Countries
      • Denmark
      • Sweden
      • Norway
    • Benelux Union
      • Belgium
      • The Netherlands
      • Luxembourg
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Southeast Asia
      • Indonesia
      • Thailand
      • Malaysia
      • Singapore
      • Rest of Southeast Asia
    • Rest of Asia Pacific
  • The Middle East & Africa
    • Saudi Arabia
    • UAE
    • Egypt
    • South Africa
    • Rest of the Middle East & Africa
  • Latin America
    • Brazil
    • Argentina
    • Rest of Latin America

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